ModernUO/Info/MyChanges.txt

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Citizens
- Human and Monster citizens that wander around tows.
- They only spawn on specific tiles (dirt/gravel/stone) to keep them from spawning
in houses and businesses. They also spawn slower so the town fills up slowly.
- They also say unique things. Come false some true.
Town Gathering Spots
- Same as citizens but the stand at a camp fire.
CrystalOfKnowlege/Fortitude/Insight
- These act as power scrolls, but only raise skill/skill total/stat cap 1 point at a time.
Portal Gates
- Gates that spawn all over the Overworld. The spawn hard monsters when you get with in a
set number of tiles.
- They despawn after 3 mins if there is not combatant near by.
Dungeon Bosses
- These are bosses that need a special item to spawn them. The item can be gotten as loot
from certian monsters in that dungeon.
- They are also the only way to get the Crystals to raise skill/Cap/Stats
New Player Dungeon
- Large 2 level dungeon that has weaker mobs on level 1.
- Skill gain is accellerated here, but skills stop gaining at 80 REAl skill.
Crafting Queue
- Add items to the queue from the item crafting menu. Also add the amount to make.
- There is a button on the main crafting menu to open it.
Crafting Skill Guide
- There is a button on the main crafting menu that will open a gump and show you what you can make
at your current skill level.
Armslore changes
- Execption weapons now cap at 25% damage increase. Arms Lore can raise it up to 35%
1% for every 10 skill points.
Command
- [Dashboard - Opens a dashboard that displays a lot of character stats
- [IS - Import Spawn "[IS Data/Spawns/Dungeon/Shame.json"
- [EAS - ExportAllSpawners will export all spawners on the current map to
Data/Spawns/Exported/<timestamp>.json
- [DOTD - Tells you what the current Dungeon of the Day is
- [BuildWorld - Opens a new buldworld gump
- [bandself - Applies a bandage to the player. Checks for bandages in the players pack
also won't reapply if a bandage is already ticking.
Dungeon Crates/Bags
- Bags are always trapped. They have level 0-3 loot
- Chests are locked and trapped. They have level 4-6 loot
ThiefPedestals
- Require Snooping and Stealing to take the bag. They are random level 0-6. They are trapped.
If the trap trips or the bag is taken the pedestal it spawned on goes *poof*
Stats give some skill points
- Some skills get extra free points depending on your stats
Ore and Smelting Changes
- Ore is only dug up with the large graphic.
- Smelting or now auto smelts 1 at a time with a chance to gain on each smelt
New Dungeon Trap system
- Traps now have a 2% chace to trigger with each step.
- Detect Hidden, Remove Traps can stop them from triggering.
- Dex/Int Physical Resists, Magig Resists can also prevent or lesses the damage.
Treasure Maps
- Maps now have a new gump
Settings.cs/ValidSettings.cs
- There is a Settings.cs file that allows you to change some things.
- The ValidSettings.cs sets hard limits for some of the settings.
Bandages HoT/Healing active skill
Bounty Board
Automount/Dismount
Stats that are collected from creation
Food Changes
Exhaustion System
Innate weapon abilities
FarmSpawner
Spinningwheel/Loom Changes
AUtoharvest Skills