#W# Documenting changes made so far.
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Citizens
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TownGatheringspots
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Oz'Thoth Static Gump
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CrystalOfKnowlege/Fortitude
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- Human and Monster citizens that wander around tows.
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- They only spawn on specific tiles (dirt/gravel/stone) to keep them from spawning
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in houses and businesses. They also spawn slower so the town fills up slowly.
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- They also say unique things. Come false some true.
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Town Gathering Spots
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- Same as citizens but the stand at a camp fire.
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CrystalOfKnowlege/Fortitude/Insight
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- These act as power scrolls, but only raise skill/skill total/stat cap 1 point at a time.
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Portal Gates
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- Gates that spawn all over the Overworld. The spawn hard monsters when you get with in a
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set number of tiles.
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- They despawn after 3 mins if there is not combatant near by.
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Dungeon Bosses
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- These are bosses that need a special item to spawn them. The item can be gotten as loot
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from certian monsters in that dungeon.
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- They are also the only way to get the Crystals to raise skill/Cap/Stats
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New Player Dungeon
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- Large 2 level dungeon that has weaker mobs on level 1.
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- Skill gain is accellerated here, but skills stop gaining at 80 REAl skill.
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Crafting Queue
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- Add items to the queue from the item crafting menu. Also add the amount to make.
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- There is a button on the main crafting menu to open it.
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Crafting Skill Guide
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- There is a button on the main crafting menu that will open a gump and show you what you can make
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at your current skill level.
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Armslore changes
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[Dashboard
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[IS/[EAS
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[DOTD
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[BuildWorld
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[bandself
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- Execption weapons now cap at 25% damage increase. Arms Lore can raise it up to 35%
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1% for every 10 skill points.
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Command
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- [Dashboard - Opens a dashboard that displays a lot of character stats
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- [IS - Import Spawn "[IS Data/Spawns/Dungeon/Shame.json"
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- [EAS - ExportAllSpawners will export all spawners on the current map to
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Data/Spawns/Exported/<timestamp>.json
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- [DOTD - Tells you what the current Dungeon of the Day is
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- [BuildWorld - Opens a new buldworld gump
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- [bandself - Applies a bandage to the player. Checks for bandages in the players pack
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also won't reapply if a bandage is already ticking.
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Dungeon Crates/Bags
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- Bags are always trapped. They have level 0-3 loot
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- Chests are locked and trapped. They have level 4-6 loot
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ThiefPedestals
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- Require Snooping and Stealing to take the bag. They are random level 0-6. They are trapped.
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If the trap trips or the bag is taken the pedestal it spawned on goes *poof*
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Stats give some skill points
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- Some skills get extra free points depending on your stats
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Ore and Smelting Changes
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- Ore is only dug up with the large graphic.
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- Smelting or now auto smelts 1 at a time with a chance to gain on each smelt
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New Dungeon Trap system
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Instrument delay 6 to 1 second
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Treasure map gump
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- Traps now have a 2% chace to trigger with each step.
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- Detect Hidden, Remove Traps can stop them from triggering.
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- Dex/Int Physical Resists, Magig Resists can also prevent or lesses the damage.
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Treasure Maps
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- Maps now have a new gump
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Settings.cs/ValidSettings.cs
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- There is a Settings.cs file that allows you to change some things.
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- The ValidSettings.cs sets hard limits for some of the settings.
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Bandages HoT/Healing active skill
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Bounty Board
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Automount/Dismount
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