* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
399 lines
9.9 KiB
C#
399 lines
9.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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public class BookPageInfo
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{
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public BookPageInfo() => Lines = new string[0];
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public BookPageInfo(params string[] lines) => Lines = lines;
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public BookPageInfo(GenericReader reader)
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{
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int length = reader.ReadInt();
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Lines = new string[length];
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for (int i = 0; i < Lines.Length; ++i)
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Lines[i] = Utility.Intern(reader.ReadString());
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}
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public string[] Lines{ get; set; }
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public void Serialize(GenericWriter writer)
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{
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writer.Write(Lines.Length);
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for (int i = 0; i < Lines.Length; ++i)
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writer.Write(Lines[i]);
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}
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}
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public class BaseBook : Item, ISecurable
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{
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private string m_Author;
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private string m_Title;
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[Constructible]
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public BaseBook(int itemID, int pageCount = 20, bool writable = true) : this(itemID, null, null, pageCount, writable)
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{
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}
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[Constructible]
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public BaseBook(int itemID, string title, string author, int pageCount, bool writable) : base(itemID)
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{
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BookContent content = DefaultContent;
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m_Title = title ?? content?.Title;
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m_Author = author ?? content?.Author;
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Writable = writable;
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if (content == null)
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{
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Pages = new BookPageInfo[Math.Min(pageCount, 255)];
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for (int i = 0; i < Pages.Length; ++i)
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Pages[i] = new BookPageInfo();
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}
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else
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Pages = content.Copy();
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}
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// Intended for defined books only
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public BaseBook(int itemID, bool writable) : this(itemID, 0, writable)
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{
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}
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public BaseBook(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string Title
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{
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get => m_Title;
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set
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{
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m_Title = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string Author
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{
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get => m_Author;
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set
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{
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m_Author = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Writable{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int PagesCount => Pages.Length;
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public BookPageInfo[] Pages{ get; private set; }
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public virtual BookContent DefaultContent => null;
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public string ContentAsString
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{
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get
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{
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StringBuilder sb = new StringBuilder();
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foreach (BookPageInfo bpi in Pages)
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foreach (string line in bpi.Lines)
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sb.AppendLine(line);
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return sb.ToString();
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}
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}
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public string[] ContentAsStringArray
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{
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get
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{
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List<string> lines = new List<string>();
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foreach (BookPageInfo bpi in Pages) lines.AddRange(bpi.Lines);
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return lines.ToArray();
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}
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}
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#region ISecurable Members
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level{ get; set; }
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#endregion
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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BookContent content = DefaultContent;
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SaveFlags flags = SaveFlags.None;
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if (m_Title != content?.Title)
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flags |= SaveFlags.Title;
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if (m_Author != content?.Author)
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flags |= SaveFlags.Author;
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if (Writable)
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flags |= SaveFlags.Writable;
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if (content?.IsMatch(Pages) != true)
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flags |= SaveFlags.Content;
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writer.Write(4); // version
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writer.Write((int)Level);
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writer.Write((byte)flags);
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if ((flags & SaveFlags.Title) != 0)
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writer.Write(m_Title);
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if ((flags & SaveFlags.Author) != 0)
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writer.Write(m_Author);
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if ((flags & SaveFlags.Content) != 0)
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{
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writer.WriteEncodedInt(Pages.Length);
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for (int i = 0; i < Pages.Length; ++i)
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Pages[i].Serialize(writer);
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 4:
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{
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Level = (SecureLevel)reader.ReadInt();
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goto case 3;
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}
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case 3:
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case 2:
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{
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BookContent content = DefaultContent;
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SaveFlags flags = (SaveFlags)reader.ReadByte();
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if ((flags & SaveFlags.Title) != 0)
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m_Title = Utility.Intern(reader.ReadString());
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else if (content != null)
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m_Title = content.Title;
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if ((flags & SaveFlags.Author) != 0)
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m_Author = reader.ReadString();
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else if (content != null)
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m_Author = content.Author;
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Writable = (flags & SaveFlags.Writable) != 0;
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if ((flags & SaveFlags.Content) != 0)
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{
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Pages = new BookPageInfo[reader.ReadEncodedInt()];
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for (int i = 0; i < Pages.Length; ++i)
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Pages[i] = new BookPageInfo(reader);
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}
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else
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Pages = content?.Copy() ?? new BookPageInfo[0];
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break;
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}
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case 1:
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case 0:
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{
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m_Title = reader.ReadString();
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m_Author = reader.ReadString();
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Writable = reader.ReadBool();
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if (version == 0 || reader.ReadBool())
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{
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Pages = new BookPageInfo[reader.ReadInt()];
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for (int i = 0; i < Pages.Length; ++i)
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Pages[i] = new BookPageInfo(reader);
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}
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else
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Pages = DefaultContent?.Copy() ?? new BookPageInfo[0];
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break;
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}
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}
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if (version < 3 && (Weight == 1 || Weight == 2))
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Weight = -1;
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (!string.IsNullOrEmpty(m_Title))
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list.Add(m_Title);
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else
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base.AddNameProperty(list);
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}
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/*public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_Title?.Length > 0 )
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list.Add( 1060658, "Title\t{0}", m_Title ); // ~1_val~: ~2_val~
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if ( m_Author?.Length > 0 )
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list.Add( 1060659, "Author\t{0}", m_Author ); // ~1_val~: ~2_val~
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if ( m_Pages?.Length > 0 )
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list.Add( 1060660, "Pages\t{0}", m_Pages.Length ); // ~1_val~: ~2_val~
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}*/
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public override void OnSingleClick(Mobile from)
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{
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LabelTo(from, "{0} by {1}", m_Title, m_Author);
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LabelTo(from, "[{0} pages]", Pages.Length);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_Title == null && m_Author == null && Writable)
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{
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Title = "a book";
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Author = from.Name;
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}
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BookPackets.SendBookHeader(from.NetState, from, this);
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BookPackets.SendBookPageDetails(from.NetState, this);
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}
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public static void Initialize()
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{
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PacketHandlers.Register(0xD4, 0, true, HeaderChange);
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PacketHandlers.Register(0x66, 0, true, ContentChange);
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PacketHandlers.Register(0x93, 99, true, OldHeaderChange);
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}
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public static void OldHeaderChange(NetState state, PacketReader pvSrc)
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{
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Mobile from = state.Mobile;
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if (!(World.FindItem(pvSrc.ReadUInt32()) is BaseBook book) || !book.Writable ||
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!from.InRange(book.GetWorldLocation(), 1) || !book.IsAccessibleTo(from))
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return;
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pvSrc.Seek(4, SeekOrigin.Current); // Skip flags and page count
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string title = pvSrc.ReadStringSafe(60);
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string author = pvSrc.ReadStringSafe(30);
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book.Title = Utility.FixHtml(title);
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book.Author = Utility.FixHtml(author);
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}
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public static void HeaderChange(NetState state, PacketReader pvSrc)
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{
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Mobile from = state.Mobile;
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if (!(World.FindItem(pvSrc.ReadUInt32()) is BaseBook book) || !book.Writable ||
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!from.InRange(book.GetWorldLocation(), 1) || !book.IsAccessibleTo(from))
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return;
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pvSrc.Seek(4, SeekOrigin.Current); // Skip flags and page count
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int titleLength = pvSrc.ReadUInt16();
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if (titleLength > 60)
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return;
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string title = pvSrc.ReadStringSafe(titleLength);
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int authorLength = pvSrc.ReadUInt16();
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if (authorLength > 30)
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return;
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string author = pvSrc.ReadStringSafe(authorLength);
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book.Title = Utility.FixHtml(title);
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book.Author = Utility.FixHtml(author);
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}
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public static void ContentChange(NetState state, PacketReader pvSrc)
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{
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Mobile from = state.Mobile;
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if (!(World.FindItem(pvSrc.ReadUInt32()) is BaseBook book) || !book.Writable ||
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!from.InRange(book.GetWorldLocation(), 1) || !book.IsAccessibleTo(from))
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return;
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int pageCount = pvSrc.ReadUInt16();
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if (pageCount > book.PagesCount)
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return;
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for (int i = 0; i < pageCount; ++i)
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{
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int index = pvSrc.ReadUInt16();
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if (index < 1 || index > book.PagesCount)
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return;
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--index;
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int lineCount = pvSrc.ReadUInt16();
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if (lineCount > 8)
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return;
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string[] lines = new string[lineCount];
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for (int j = 0; j < lineCount; ++j)
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if ((lines[j] = pvSrc.ReadUTF8StringSafe()).Length >= 80)
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return;
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book.Pages[index].Lines = lines;
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}
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}
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[Flags]
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private enum SaveFlags
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{
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None = 0x00,
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Title = 0x01,
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Author = 0x02,
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Writable = 0x04,
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Content = 0x08
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}
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}
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}
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