* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
/***************************************************************************
|
|
* GumpTextEntryLimited.cs
|
|
* -------------------
|
|
* begin : May 1, 2002
|
|
* copyright : (C) The RunUO Software Team
|
|
* email : info@runuo.com
|
|
*
|
|
* $Id$
|
|
*
|
|
***************************************************************************/
|
|
|
|
/***************************************************************************
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
***************************************************************************/
|
|
|
|
using System.Buffers;
|
|
using Server.Buffers;
|
|
using Server.Collections;
|
|
|
|
namespace Server.Gumps
|
|
{
|
|
public class GumpTextEntryLimited : GumpEntry
|
|
{
|
|
public GumpTextEntryLimited(int x, int y, int width, int height, int hue, int entryID, string initialText, int size = 0)
|
|
{
|
|
X = x;
|
|
Y = y;
|
|
Width = width;
|
|
Height = height;
|
|
Hue = hue;
|
|
EntryID = entryID;
|
|
InitialText = initialText;
|
|
Size = size;
|
|
}
|
|
|
|
public int X { get; set; }
|
|
|
|
public int Y { get; set; }
|
|
|
|
public int Width { get; set; }
|
|
|
|
public int Height { get; set; }
|
|
|
|
public int Hue { get; set; }
|
|
|
|
public int EntryID { get; set; }
|
|
|
|
public string InitialText { get; set; }
|
|
|
|
public int Size { get; set; }
|
|
|
|
public override string Compile(NetState ns) => $"{{ textentrylimited {m_X} {m_Y} {m_Width} {m_Height} {m_Hue} {m_EntryID} {Parent.Intern(m_InitialText)} {m_Size} }}";
|
|
|
|
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
|
|
{
|
|
SpanWriter writer = new SpanWriter(buffer.GetSpan(107));
|
|
writer.Write(m_LayoutName);
|
|
writer.WriteAscii(X.ToString());
|
|
writer.Write((byte)0x20); // ' '
|
|
writer.WriteAscii(Y.ToString());
|
|
writer.Write((byte)0x20); // ' '
|
|
writer.WriteAscii(Width.ToString());
|
|
writer.Write((byte)0x20); // ' '
|
|
writer.WriteAscii(Height.ToString());
|
|
writer.Write((byte)0x20); // ' '
|
|
writer.WriteAscii(Hue.ToString());
|
|
writer.Write((byte)0x20); // ' '
|
|
writer.WriteAscii(EntryID.ToString());
|
|
writer.Write((byte)0x20); // ' '
|
|
writer.WriteAscii(strings.Add(InitialText).ToString());
|
|
writer.Write((byte)0x20); // ' '
|
|
writer.WriteAscii(Size.ToString());
|
|
writer.Write((byte)0x20); // ' '
|
|
writer.Write((byte)0x7D); // '}'
|
|
|
|
buffer.Advance(writer.WrittenCount);
|
|
|
|
entries++;
|
|
}
|
|
}
|
|
}
|