ModernUO/Scripts/Items/Skill Items/Tools/RunicDovetailSaw.cs
2011-08-06 02:43:04 +00:00

75 lines
No EOL
1.6 KiB
C#

using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute( 0x1028, 0x1029 )]
public class RunicDovetailSaw : BaseRunicTool
{
public override CraftSystem CraftSystem{ get{ return DefCarpentry.CraftSystem; } }
public override int LabelNumber
{
get
{
int index = CraftResources.GetIndex( Resource );
if ( index >= 1 && index <= 6 )
return 1072633 + index;
return 1011196; // dovetail saw
}
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
int index = CraftResources.GetIndex( Resource );
if ( index >= 1 && index <= 6 )
return;
if ( !CraftResources.IsStandard( Resource ) )
{
int num = CraftResources.GetLocalizationNumber( Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( Resource ) );
}
}
[Constructable]
public RunicDovetailSaw( CraftResource resource ) : base( resource, 0x1029 )
{
Weight = 2.0;
Hue = CraftResources.GetHue( resource );
}
[Constructable]
public RunicDovetailSaw( CraftResource resource, int uses ) : base( resource, uses, 0x1029 )
{
Weight = 2.0;
Hue = CraftResources.GetHue( resource );
}
public RunicDovetailSaw( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}