ModernUO/Scripts/Items/Special/ML/GrizzledMareStatuette.cs
2011-08-23 05:10:10 +00:00

77 lines
1.6 KiB
C#

using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class GrizzledMareStatuette : BaseImprisonedMobile
{
public override int LabelNumber{ get{ return 1074475; } } // Grizzled Mare Statuette
public override BaseCreature Summon{ get { return new GrizzledMare(); } }
[Constructable]
public GrizzledMareStatuette() : base( 0x2617 )
{
Weight = 1.0;
}
public GrizzledMareStatuette( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
namespace Server.Mobiles
{
public class GrizzledMare : SkeletalMount
{
public override bool DeleteOnRelease{ get{ return true; } }
public override bool IsDispellable { get { return false; } }
[Constructable]
public GrizzledMare() : base()
{
ControlSlots = 1;
}
public GrizzledMare( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1049646 ); // (summoned)
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}