ModernUO/Projects/UOContent/Commands/Handlers.cs
Kamron Batman 843a29e7dc
refactor: master views over BaseCreature's one master reference (#2674)
## Summary

After #2670, `BaseCreature` stores one master. Callers still reached it through three differently gated names plus hand-rolled combinations of the `Controlled`/`Summoned` flags. Each gate is now one named view:

| Member | Definition | Meaning |
|---|---|---|
| `Master` | the reference; its setter does the follower bookkeeping; serialized as before | whoever the creature answers to |
| `ControlMaster` | `Controlled ? Master : null` | the owner |
| `SummonMaster` | `Summoned ? Master : null` | the summoner |
| `GetMaster()` | `ControlMaster ?? SummonMaster` | who answers for the creature |

`ControlMaster` and `SummonMaster` stay settable so custom code keeps compiling: both setters assign `Master`. There is no guard, so a write through either one can read back as null until the matching flag is set.

An enraged creature is the one shape with a master and neither flag. It keeps its meer through `Master`, while `GetMaster()` stays null, so the meer never answers for it (notoriety, kill credit).

Readers move onto the view they mean:
- "Owner or summoner" pairs and `ControlMaster ?? SummonMaster` collapse into `GetMaster()`: pack instinct, familiars, golem, house access, mounts, pack horse, Solen friendship, spell target and guild checks, and the `[` pet command.
- Checks such as `Controlled && ControlMaster == from` drop the flag the view already applies. Checks that don't reduce keep it: `Controlled && ControlMaster != from`, a possibly-null `from`, and `MageAI.CanDispel`'s `Summoned &&`.

**No behavior change, save format unchanged** (the schema generator produces no diff). Edge cases for custom code and shard operators:
- `SummonMaster = x` on a plain pet now replaces its owner (#2670 made that a no-op), and `ControlMaster = null` on an uncontrolled summon now clears its caster (it did nothing before).
- `SpellHelper.GetGuildFor` no longer falls back to an enraged creature's meer. Meer mages have no guild.

## Docs

- `dev-docs/content-patterns.md` § Masters: which view answers which question, how to set a master, and which flag checks are redundant.
- `dev-docs/runuo-migration-docs/09-items-mobiles-creatures.md` § Masters: RunUO's two-field reads mapped onto the views, plus the gotcha for creatures that set `SummonMaster` without `Summoned` (the write compiles, the read now returns null; use `Master`).
- The `modernuo-content-patterns` and `migrate-items-mobiles` skills point at both.

## Test plan

- [x] `MasterViewsTests`: all four views across wild, pet, controlled summon, uncontrolled summon and enraged shapes; reassigning `Master` moves follower slots; `SetControlMaster(null)` keeps an uncontrolled summon's caster; deleting a summon returns the caster's slots
- [x] Serialization tests updated to the new views (round-trip, legacy v22, v23 migration)
- [x] UOContent.Tests (1178 passed, 2 skipped) and Server.Tests (907) green
2026-09-24 22:45:24 -07:00

933 lines
32 KiB
C#

using System.Collections.Generic;
using Server.Commands.Generic;
using Server.Text;
using Server.Engines.Help;
using Server.Gumps;
using Server.Items;
using Server.Menus.ItemLists;
using Server.Menus.Questions;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
using Server.Spells;
using Server.Targeting;
using Server.Targets;
namespace Server.Commands
{
public static class CommandHandlers
{
public static void Configure()
{
CommandSystem.Prefix = ServerConfiguration.GetOrUpdateSetting("commandsystem.prefix", "[");
Register("Go", AccessLevel.Counselor, Go_OnCommand);
Register("DropHolding", AccessLevel.Counselor, DropHolding_OnCommand);
Register("GetFollowers", AccessLevel.GameMaster, GetFollowers_OnCommand);
Register("Where", AccessLevel.Counselor, Where_OnCommand);
Register("AutoPageNotify", AccessLevel.Counselor, APN_OnCommand);
Register("Animate", AccessLevel.GameMaster, Animate_OnCommand);
Register("Cast", AccessLevel.Counselor, Cast_OnCommand);
Register("Stuck", AccessLevel.Counselor, Stuck_OnCommand);
Register("Help", AccessLevel.Player, Help_OnCommand);
Register("Move", AccessLevel.GameMaster, Move_OnCommand);
Register("Client", AccessLevel.Counselor, Client_OnCommand);
Register("SMsg", AccessLevel.Counselor, StaffMessage_OnCommand);
Register("BCast", AccessLevel.GameMaster, BroadcastMessage_OnCommand);
Register("Bank", AccessLevel.GameMaster, Bank_OnCommand);
Register("Echo", AccessLevel.Counselor, Echo_OnCommand);
Register("Sound", AccessLevel.GameMaster, Sound_OnCommand);
Register("ViewEquip", AccessLevel.GameMaster, ViewEquip_OnCommand);
Register("Light", AccessLevel.Counselor, Light_OnCommand);
Register("Stats", AccessLevel.Counselor, Stats_OnCommand);
Register("SpeedBoost", AccessLevel.Counselor, SpeedBoost_OnCommand);
}
public static void Register(string command, AccessLevel access, CommandEventHandler handler)
{
CommandSystem.Register(command, access, handler);
}
[Usage("SpeedBoost [true|false]")]
[Description("Enables a speed boost for the invoker. Disable with parameters.")]
private static void SpeedBoost_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
if (e.Length <= 1)
{
if (e.Length == 1 && !e.GetBoolean(0))
{
from.NetState.SendSpeedControl(SpeedControlSetting.Disable);
from.SendMessage("Speed boost has been disabled.");
}
else
{
from.NetState.SendSpeedControl(SpeedControlSetting.Mount);
from.SendMessage("Speed boost has been enabled.");
}
}
else
{
from.SendMessage("Format: SpeedBoost [true|false]");
}
}
[Usage("Where")]
[Description("Tells the commanding player his coordinates, region, and facet.")]
public static void Where_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
var map = from.Map;
from.SendMessage($"You are at {from.X} {from.Y} {from.Z} in {map}.");
if (map != null)
{
var reg = Region.Find(from.Location, from.Map);
if (!reg.IsDefault)
{
using var builder = ValueStringBuilder.Create(256);
builder.Append(reg);
reg = reg.Parent;
while (reg != null)
{
builder.Append($" <- {reg}");
reg = reg.Parent;
}
from.SendMessage($"Your region is {builder.AsSpan()}.");
}
}
}
[Usage("DropHolding")]
[Description("Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet.")]
public static void DropHolding_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, DropHolding_OnTarget);
e.Mobile.SendMessage("Target the player to drop what they are holding.");
}
public static void DropHolding_OnTarget(Mobile from, object obj)
{
if (obj is Mobile targ && targ.Player)
{
var held = targ.Holding;
if (held == null)
{
from.SendMessage("They are not holding anything.");
}
else
{
if (from.AccessLevel == AccessLevel.Counselor)
{
var pe = PageQueue.GetEntry(targ);
if (pe?.Handler == from)
{
from.SendMessage("You may only use this command if you are handling their help page.");
}
else
{
from.SendMessage("You may only use this command on someone who has paged you.");
}
return;
}
if (targ.AddToBackpack(held))
{
from.SendMessage("The item they were holding has been placed into their backpack.");
}
else
{
from.SendMessage("The item they were holding has been placed at their feet.");
}
held.ClearBounce();
targ.Holding = null;
}
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, DropHolding_OnTarget);
from.SendMessage("That is not a player. Try again.");
}
}
[Usage("GetFollowers")]
[Description("Teleports all pets of a targeted player to your location.")]
public static void GetFollowers_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, GetFollowers_OnTarget);
e.Mobile.SendMessage("Target a player to get their pets.");
}
public static void GetFollowers_OnTarget(Mobile from, object obj)
{
if (obj is PlayerMobile pm)
{
var pets = pm.AllFollowers;
if (!(pets?.Count > 0))
{
from.SendMessage("There were no pets found for that player.");
return;
}
CommandLogging.WriteLine(
from,
$"{from.AccessLevel} {CommandLogging.Format(from)} getting all followers of {CommandLogging.Format(pm)}"
);
if (pets.Count == 1)
{
from.SendMessage($"That player has {pets.Count} pet.");
}
else
{
from.SendMessage($"That player has {pets.Count} pets.");
}
foreach (var pet in pets)
{
if (pet is IMount mount)
{
mount.Rider = null; // make sure it's dismounted
}
pet.MoveToWorld(from.Location, from.Map);
}
}
else if (obj is Mobile master && master.Player)
{
var pets = new List<BaseCreature>();
foreach (var m in World.Mobiles.Values)
{
if (m is BaseCreature bc)
{
if (bc.GetMaster() == master)
{
pets.Add(bc);
}
}
}
if (pets.Count > 0)
{
CommandLogging.WriteLine(
from,
$"{from.AccessLevel} {CommandLogging.Format(from)} getting all followers of {CommandLogging.Format(master)}"
);
if (pets.Count == 1)
{
from.SendMessage($"That player has {pets.Count} pet.");
}
else
{
from.SendMessage($"That player has {pets.Count} pets.");
}
for (var i = 0; i < pets.Count; ++i)
{
var pet = pets[i];
if (pet is IMount mount)
{
mount.Rider = null; // make sure it's dismounted
}
pet.MoveToWorld(from.Location, from.Map);
}
}
else
{
from.SendMessage("There were no pets found for that player.");
}
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, GetFollowers_OnTarget);
from.SendMessage("That is not a player. Try again.");
}
}
[Usage("ViewEquip"),
Description("Lists equipment of a targeted mobile. From the list you can move, delete, or open props.")]
public static void ViewEquip_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new ViewEqTarget();
}
[Usage("Sound <index> [toAll=true]")]
[Description("Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.")]
public static void Sound_OnCommand(CommandEventArgs e)
{
if (e.Length == 1)
{
PlaySound(e.Mobile, e.GetInt32(0), true);
}
else if (e.Length == 2)
{
PlaySound(e.Mobile, e.GetInt32(0), e.GetBoolean(1));
}
else
{
e.Mobile.SendMessage("Format: Sound <index> [toAll]");
}
}
private static void PlaySound(Mobile m, int index, bool toAll)
{
var map = m.Map;
if (map == null)
{
return;
}
CommandLogging.WriteLine(
m,
$"{m.AccessLevel} {CommandLogging.Format(m)} playing sound {index} (toAll={toAll})"
);
var buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket();
foreach (var state in m.GetClientsInRange(12))
{
if (toAll || state.Mobile.CanSee(m))
{
OutgoingEffectPackets.CreateSoundEffect(buffer, index, m);
state.Send(buffer);
}
}
}
[Usage("Echo <text>")]
[Description("Relays (text) as a system message.")]
public static void Echo_OnCommand(CommandEventArgs e)
{
var toEcho = e.ArgString.Trim();
if (toEcho.Length > 0)
{
e.Mobile.SendMessage(toEcho);
}
else
{
e.Mobile.SendMessage("Format: Echo \"<text>\"");
}
}
[Usage("Bank")]
[Description("Opens the bank box of a given target.")]
public static void Bank_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new BankTarget();
}
[Usage("Client")]
[Description("Opens the client gump menu for a given player.")]
private static void Client_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new ClientTarget();
}
[Usage("Move")]
[Description("Repositions a targeted item or mobile.")]
private static void Move_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new PickMoveTarget();
}
private static bool FixMap(ref Map map, ref Point3D loc, Item item) =>
map != null && map != Map.Internal || item.RootParent is Mobile m &&
FixMap(ref map, ref loc, m);
private static bool FixMap(ref Map map, ref Point3D loc, Mobile m)
{
var validMap = map != null && map != Map.Internal;
if (!validMap)
{
map = m.LogoutMap;
loc = m.LogoutLocation;
}
return validMap;
}
[Usage("Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))]")]
[Description("With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions \"go location.\" Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates.")]
private static void Go_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
if (e.Length == 0)
{
GoGump.DisplayTo(from);
return;
}
if (e.Length == 1)
{
try
{
var ser = (Serial)e.GetUInt32(0);
var ent = World.FindEntity(ser);
if (ent is Item item)
{
var map = item.Map;
var loc = item.GetWorldLocation();
var owner = item.RootParent as Mobile;
if (owner?.Map != null && owner.Map != Map.Internal &&
!BaseCommand.IsAccessible(from, owner) /* !from.CanSee( owner )*/)
{
from.SendMessage("You can not go to what you can not see.");
return;
}
if (owner != null && (owner.Map == null || owner.Map == Map.Internal) && owner.Hidden &&
owner.AccessLevel >= from.AccessLevel)
{
from.SendMessage("You can not go to what you can not see.");
return;
}
if (!FixMap(ref map, ref loc, item))
{
from.SendMessage("That is an internal item and you cannot go to it.");
return;
}
from.MoveToWorld(loc, map);
return;
}
if (ent is Mobile m)
{
var map = m.Map;
var loc = m.Location;
var owner = m;
if (owner.Map != null && owner.Map != Map.Internal &&
!BaseCommand.IsAccessible(from, owner) /* !from.CanSee( owner )*/)
{
from.SendMessage("You can not go to what you can not see.");
return;
}
if ((owner.Map == null || owner.Map == Map.Internal) && owner.Hidden &&
owner.AccessLevel >= from.AccessLevel)
{
from.SendMessage("You can not go to what you can not see.");
return;
}
if (!FixMap(ref map, ref loc, m))
{
from.SendMessage("That is an internal mobile and you cannot go to it.");
return;
}
from.MoveToWorld(loc, map);
return;
}
else
{
var name = e.GetString(0);
Map map;
for (var i = 0; i < Map.AllMaps.Count; ++i)
{
map = Map.AllMaps[i];
if (map.MapIndex is 0x7F or 0xFF)
{
continue;
}
if (name.InsensitiveEquals(map.Name))
{
from.Map = map;
return;
}
}
var list = from.Map.Regions;
foreach (var kvp in list)
{
var r = kvp.Value;
if (r.Name.InsensitiveEquals(name))
{
from.Location = new Point3D(r.GoLocation);
return;
}
}
for (var i = 0; i < Map.AllMaps.Count; ++i)
{
map = Map.AllMaps[i];
if (map.MapIndex is 0x7F or 0xFF || from.Map == map)
{
continue;
}
foreach (var r in map.Regions.Values)
{
if (r.Name.InsensitiveEquals(name))
{
from.MoveToWorld(r.GoLocation, map);
return;
}
}
}
if (ser != 0)
{
from.SendMessage("No object with that serial was found.");
}
else
{
from.SendMessage("No region with that name was found.");
}
return;
}
}
catch
{
// ignored
}
from.SendMessage("Region name not found");
}
else if (e.Length is 2 or 3)
{
var map = from.Map;
if (map != null)
{
try
{
/*
* This to avoid being teleported to (0,0) if trying to teleport
* to a region with spaces in its name.
*/
var x = int.Parse(e.GetString(0));
var y = int.Parse(e.GetString(1));
var z = e.Length == 3 ? int.Parse(e.GetString(2)) : map.GetAverageZ(x, y);
from.Location = new Point3D(x, y, z);
}
catch
{
from.SendMessage("Region name not found.");
}
}
}
else if (e.Length == 6)
{
var map = from.Map;
if (map != null)
{
var p = Sextant.ReverseLookup(
map,
e.GetInt32(3),
e.GetInt32(0),
e.GetInt32(4),
e.GetInt32(1),
e.GetString(5).InsensitiveEquals("E"),
e.GetString(2).InsensitiveEquals("S")
);
if (p != Point3D.Zero)
{
from.Location = p;
}
else
{
from.SendMessage("Sextant reverse lookup failed.");
}
}
}
else
{
from.SendMessage("Format: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W)]");
}
}
[Usage("Help")]
[Description("Lists all available commands.")]
public static void Help_OnCommand(CommandEventArgs e)
{
var m = e.Mobile;
var list = new List<CommandEntry>();
foreach (var entry in CommandSystem.Entries.Values)
{
if (m.AccessLevel >= entry.AccessLevel)
{
list.Add(entry);
}
}
list.Sort();
using var sb = ValueStringBuilder.Create(256);
if (list.Count > 0)
{
sb.Append(list[0].Command);
}
for (var i = 1; i < list.Count; ++i)
{
var v = list[i].Command;
if (sb.Length + 1 + v.Length >= 256)
{
m.SendAsciiMessage(0x482, sb.ToString());
sb.Reset();
sb.Append(v);
}
else
{
sb.Append(' ');
sb.Append(v);
}
}
if (sb.Length > 0)
{
m.SendAsciiMessage(0x482, sb.ToString());
}
}
[Usage("SMsg <text>")]
[Aliases("S", "SM")]
[Description("Broadcasts a message to all online staff.")]
public static void StaffMessage_OnCommand(CommandEventArgs e)
{
BroadcastMessage(AccessLevel.Counselor, e.Mobile.SpeechHue, $"[{e.Mobile.Name}] {e.ArgString}");
}
[Usage("BCast <text>")]
[Aliases("B", "BC")]
[Description("Broadcasts a message to everyone online.")]
public static void BroadcastMessage_OnCommand(CommandEventArgs e)
{
BroadcastMessage(AccessLevel.Player, 0x482, $"Staff message from {e.Mobile.Name}:");
BroadcastMessage(AccessLevel.Player, 0x482, e.ArgString);
}
public static void BroadcastMessage(AccessLevel ac, int hue, string message)
{
foreach (var state in NetState.Instances)
{
var m = state.Mobile;
if (m?.AccessLevel >= ac)
{
m.SendMessage(hue, message);
}
}
}
[Usage("AutoPageNotify")]
[Aliases("APN")]
[Description("Toggles your auto-page-notify status.")]
public static void APN_OnCommand(CommandEventArgs e)
{
var m = e.Mobile;
m.AutoPageNotify = !m.AutoPageNotify;
if (m.AutoPageNotify)
{
m.SendMessage("Your auto-page-notify has been turned on.");
}
else
{
m.SendMessage("Your auto-page-notify has been turned off.");
}
}
[Usage("Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>")]
[Description("Makes your character do a specified animation.")]
public static void Animate_OnCommand(CommandEventArgs e)
{
if (e.Length == 6)
{
e.Mobile.Animate(
e.GetInt32(0),
e.GetInt32(1),
e.GetInt32(2),
e.GetBoolean(3),
e.GetBoolean(4),
e.GetInt32(5)
);
}
else
{
e.Mobile.SendMessage("Format: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>");
}
}
[Usage("Cast <name>")]
[Description("Casts a spell by name.")]
public static void Cast_OnCommand(CommandEventArgs e)
{
if (e.Length == 1)
{
if (!DesignContext.Check(e.Mobile))
{
return; // They are customizing
}
var spell = SpellRegistry.NewSpell(e.GetString(0), e.Mobile, null);
if (spell != null)
{
spell.Cast();
}
else
{
e.Mobile.SendMessage("That spell was not found.");
}
}
else
{
e.Mobile.SendMessage("Format: Cast <name>");
}
}
[Usage("Stuck")]
[Description("Opens a menu of towns, used for teleporting stuck mobiles.")]
public static void Stuck_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new StuckMenuTarget();
}
[Usage("Light <level>")]
[Description("Set your local lightlevel.")]
public static void Light_OnCommand(CommandEventArgs e)
{
e.Mobile.LightLevel = e.GetInt32(0);
}
[Usage("Stats")]
[Description("View some stats about the server.")]
public static void Stats_OnCommand(CommandEventArgs e)
{
e.Mobile.SendMessage($"Open Connections: {NetState.Instances.Count}");
e.Mobile.SendMessage($"Mobiles: {World.Mobiles.Count}");
e.Mobile.SendMessage($"Items: {World.Items.Count}");
}
private class ViewEqTarget : Target
{
public ViewEqTarget() : base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!BaseCommand.IsAccessible(from, targeted))
{
from.SendLocalizedMessage(500447); // That is not accessible.
return;
}
if (targeted is Mobile mobile)
{
from.SendMenu(new EquipMenu(from, mobile, GetEquip(mobile)));
}
}
private static ItemListEntry[] GetEquip(Mobile m)
{
var entries = new ItemListEntry[m.Items.Count];
for (var i = 0; i < m.Items.Count; ++i)
{
var item = m.Items[i];
entries[i] = new ItemListEntry($"{item.Layer}: {item.GetType().Name}", item.ItemID, item.Hue);
}
return entries;
}
private class EquipMenu : ItemListMenu
{
private readonly Mobile m_Mobile;
public EquipMenu(Mobile from, Mobile m, ItemListEntry[] entries) : base("Equipment", entries)
{
m_Mobile = m;
CommandLogging.WriteLine(
from,
$"{from.AccessLevel} {CommandLogging.Format(from)} viewing equipment of {CommandLogging.Format(m)}"
);
}
public override void OnResponse(NetState state, int index)
{
if (index >= 0 && index < m_Mobile.Items.Count)
{
var item = m_Mobile.Items[index];
state.Mobile.SendMenu(new EquipDetailsMenu(m_Mobile, item));
}
}
private class EquipDetailsMenu : QuestionMenu
{
private readonly Item m_Item;
private readonly Mobile m_Mobile;
public EquipDetailsMenu(Mobile m, Item item) : base(
$"{item.Layer}: {item.GetType().Name}",
new[] { "Move", "Delete", "Props" }
)
{
m_Mobile = m;
m_Item = item;
}
public override void OnCancel(NetState state)
{
state.Mobile.SendMenu(new EquipMenu(state.Mobile, m_Mobile, GetEquip(m_Mobile)));
}
public override void OnResponse(NetState state, int index)
{
if (index == 0)
{
CommandLogging.WriteLine(
state.Mobile,
$"{state.Mobile.AccessLevel} {CommandLogging.Format(state.Mobile)} moving equipment item {CommandLogging.Format(m_Item)} of {CommandLogging.Format(m_Mobile)}"
);
state.Mobile.Target = new MoveTarget(m_Item);
}
else if (index == 1)
{
CommandLogging.WriteLine(
state.Mobile,
$"{state.Mobile.AccessLevel} {CommandLogging.Format(state.Mobile)} deleting equipment item {CommandLogging.Format(m_Item)} of {CommandLogging.Format(m_Mobile)}"
);
m_Item.Delete();
}
else if (index == 2)
{
CommandLogging.WriteLine(
state.Mobile,
$"{state.Mobile.AccessLevel} {CommandLogging.Format(state.Mobile)} opening properties for equipment item {CommandLogging.Format(m_Item)} of {CommandLogging.Format(m_Mobile)}"
);
state.Mobile.SendGump(new PropertiesGump(state.Mobile, m_Item));
}
}
}
}
}
private class BankTarget : Target
{
public BankTarget() : base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile m)
{
var box = m.Player ? m.BankBox : m.FindBankNoCreate();
if (box != null)
{
CommandLogging.WriteLine(
from,
$"{from.AccessLevel} {CommandLogging.Format(from)} opening bank box of {CommandLogging.Format(m)}"
);
if (from == m)
{
box.Open();
}
else
{
box.DisplayTo(from);
}
}
else
{
from.SendMessage("They have no bank box.");
}
}
}
}
private class ClientTarget : Target
{
public ClientTarget() : base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile targ && targ.NetState != null)
{
CommandLogging.WriteLine(
from,
$"{from.AccessLevel} {CommandLogging.Format(from)} opening client menu of {CommandLogging.Format(targ)}"
);
from.SendGump(new ClientGump(from, targ.NetState));
}
}
}
private class StuckMenuTarget : Target
{
public StuckMenuTarget() : base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile mobile)
{
if (mobile.AccessLevel >= from.AccessLevel && mobile != from)
{
from.SendMessage("You can't do that to someone with higher Accesslevel than you!");
}
else
{
from.SendGump(new StuckMenu(from, mobile, false));
}
}
}
}
}
}