## Summary T2A tailoring Make Last failed after crafting a cloth item and then a leather item. `CraftContext.LastHue` was set only on the hued (cloth) path, so the next Make Last of a leather item took the hue-aware path and failed with "You don't have the resources". The leather path now resets `LastHue` to -1. ## Testing - `dotnet build`: 0 warnings, 0 errors - No automated test: driving `TailoringMenu` needs a NetState plus tiledata-backed resources, and CI has no tiledata. Not yet exercised in game.
377 lines
13 KiB
C#
377 lines
13 KiB
C#
using System;
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using Server.Items;
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using Server.Menus.ItemLists;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Engines.Craft.T2A;
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public class TailoringMenu : ItemListMenu
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{
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private enum Category
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{
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Main,
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LeatherMain,
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Hats,
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Shirts,
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Pants,
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Misc,
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Footwear,
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Leather,
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Studded,
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Female
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}
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private static readonly Type[] HatsTypes =
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[
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typeof(SkullCap), typeof(Bandana), typeof(FloppyHat), typeof(Cap), typeof(WideBrimHat),
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typeof(StrawHat), typeof(TallStrawHat), typeof(WizardsHat), typeof(Bonnet),
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typeof(FeatheredHat), typeof(TricorneHat), typeof(JesterHat)
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];
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private static readonly Type[] ShirtsTypes =
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[
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typeof(Doublet), typeof(Shirt), typeof(FancyShirt), typeof(Tunic), typeof(Surcoat), typeof(PlainDress)
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];
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private static readonly Type[] PantsTypes = [typeof(ShortPants), typeof(LongPants), typeof(Kilt) ];
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private static readonly Type[] MiscTypes =
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[
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typeof(Skirt), typeof(Cloak), typeof(Robe), typeof(JesterSuit), typeof(FancyDress),
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typeof(BodySash), typeof(HalfApron), typeof(FullApron)
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];
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private static readonly Type[] FootwearTypes = [typeof(Sandals), typeof(Shoes), typeof(Boots), typeof(ThighBoots)];
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private static readonly Type[] LeatherArmorTypes =
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[
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typeof(LeatherChest), typeof(LeatherGorget), typeof(LeatherGloves), typeof(LeatherCap),
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typeof(LeatherArms), typeof(LeatherLegs)
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];
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private static readonly Type[] StuddedArmorTypes =
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[
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typeof(StuddedChest), typeof(StuddedGorget), typeof(StuddedGloves), typeof(StuddedArms), typeof(StuddedLegs)
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];
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private static readonly Type[] FemaleArmorTypes =
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[
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typeof(FemaleLeatherChest), typeof(FemaleStuddedChest), typeof(LeatherBustierArms), typeof(StuddedBustierArms),
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typeof(FemalePlateChest), typeof(LeatherShorts), typeof(LeatherSkirt)
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];
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private static ItemListEntry[] _mainEntries;
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private static ItemListEntry[] _leatherMainEntries;
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private static ItemListEntry[] _hatsEntries;
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private static ItemListEntry[] _shirtsEntries;
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private static ItemListEntry[] _pantsEntries;
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private static ItemListEntry[] _miscEntries;
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private static ItemListEntry[] _footwearEntries;
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private static ItemListEntry[] _leatherEntries;
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private static ItemListEntry[] _studdedEntries;
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private static ItemListEntry[] _femaleEntries;
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private readonly Category _category;
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private readonly BaseTool _tool;
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private readonly int _hue;
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private static string GetQuestion(Category category) => category switch
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{
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Category.Main => "What would you like to make?",
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Category.LeatherMain => "What would you like to make?",
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Category.Hats => "What kind of hat?",
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Category.Shirts => "What kind of shirt?",
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Category.Pants => "What kind of pants?",
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Category.Misc => "What would you like to make?",
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Category.Footwear => "What kind of footwear?",
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Category.Leather => "What kind of leather armor?",
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Category.Studded => "What kind of studded armor?",
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Category.Female => "What kind of female leather?",
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_ => "What would you like to make?"
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};
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private TailoringMenu(Mobile from, BaseTool tool, Category category, int hue = -1)
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: base(GetQuestion(category), BuildFilteredEntries(from, category))
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{
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_tool = tool;
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_category = category;
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_hue = hue;
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}
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private static string FormatItemName(Type type)
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{
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var name = type.Name;
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Span<char> buffer = stackalloc char[name.Length * 2];
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var pos = 0;
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for (var i = 0; i < name.Length; i++)
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{
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if (i > 0 && char.IsUpper(name[i]))
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{
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buffer[pos++] = ' ';
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}
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buffer[pos++] = char.ToLower(name[i]);
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}
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return new string(buffer[..pos]);
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}
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private static ItemListEntry[] BuildStaticEntries(Type[] types, string resourceName)
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{
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var entries = new ItemListEntry[types.Length];
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var count = 0;
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var craftItems = DefTailoring.CraftSystem.CraftItems;
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for (var i = 0; i < types.Length; i++)
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{
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var itemDef = craftItems.SearchFor(types[i]);
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if (itemDef == null)
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{
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continue;
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}
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var name = FormatItemName(types[i]);
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var res = itemDef.Resources[0];
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entries[count++] = new ItemListEntry($"{name} ({res.Amount} {resourceName})", itemDef.ItemId, 0, i);
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}
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if (count < entries.Length)
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{
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Array.Resize(ref entries, count);
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}
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return entries;
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}
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private static ItemListEntry[] GetStaticEntries(Category category) => category switch
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{
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Category.Main => Main(),
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Category.LeatherMain => LeatherMain(),
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Category.Hats => Hats(),
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Category.Shirts => Shirts(),
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Category.Pants => Pants(),
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Category.Misc => Misc(),
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Category.Footwear => Footwear(),
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Category.Leather => Leather(),
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Category.Studded => Studded(),
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Category.Female => Female(),
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_ => null
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};
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private static Type[] GetTypes(Category category) => category switch
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{
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Category.Hats => HatsTypes,
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Category.Shirts => ShirtsTypes,
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Category.Pants => PantsTypes,
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Category.Misc => MiscTypes,
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Category.Footwear => FootwearTypes,
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Category.Leather => LeatherArmorTypes,
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Category.Studded => StuddedArmorTypes,
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Category.Female => FemaleArmorTypes,
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_ => null
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};
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public static ItemListEntry[] Main() => _mainEntries ??=
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[
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new ItemListEntry("Build Hats", 0x1718, 0, (int)Category.Hats),
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new ItemListEntry("Build Shirts", 0x1517, 0, (int)Category.Shirts),
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new ItemListEntry("Build Pants", 0x1539, 0, (int)Category.Pants),
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new ItemListEntry("Build Misc", 0x153D, 0, (int)Category.Misc)
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];
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public static ItemListEntry[] LeatherMain() => _leatherMainEntries ??=
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[
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new ItemListEntry("Build Shoes", 0x170f, 0, (int)Category.Footwear),
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new ItemListEntry("Build Leather Armor", 0x13cc, 0, (int)Category.Leather),
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new ItemListEntry("Build Studded Armor", 0x13db, 0, (int)Category.Studded),
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new ItemListEntry("Build Female Armor", 0x1c06, 0, (int)Category.Female)
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];
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public static ItemListEntry[] Hats() => _hatsEntries ??= BuildStaticEntries(HatsTypes, "cloth");
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public static ItemListEntry[] Shirts() => _shirtsEntries ??= BuildStaticEntries(ShirtsTypes, "cloth");
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public static ItemListEntry[] Pants() => _pantsEntries ??= BuildStaticEntries(PantsTypes, "cloth");
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public static ItemListEntry[] Misc() => _miscEntries ??= BuildStaticEntries(MiscTypes, "cloth");
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public static ItemListEntry[] Footwear() => _footwearEntries ??= BuildStaticEntries(FootwearTypes, "leather");
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public static ItemListEntry[] Leather() => _leatherEntries ??= BuildStaticEntries(LeatherArmorTypes, "leather");
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public static ItemListEntry[] Studded() => _studdedEntries ??= BuildStaticEntries(StuddedArmorTypes, "leather");
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public static ItemListEntry[] Female() => _femaleEntries ??= BuildStaticEntries(FemaleArmorTypes, "leather");
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private static ItemListEntry[] BuildFilteredEntries(Mobile from, Category category)
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{
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if (category is Category.Main or Category.LeatherMain)
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{
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return BuildFilteredMainEntries(from, category);
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}
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var types = GetTypes(category);
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var staticEntries = GetStaticEntries(category);
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if (types == null || staticEntries == null)
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{
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return [];
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}
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return T2ACraftSystem.FilterEntries(from, staticEntries, types, DefTailoring.CraftSystem);
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}
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private static ItemListEntry[] BuildFilteredMainEntries(Mobile from, Category mainCategory)
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{
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var system = DefTailoring.CraftSystem;
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var mainStatic = GetStaticEntries(mainCategory);
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if (mainStatic == null)
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{
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return [];
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}
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var filtered = new ItemListEntry[mainStatic.Length];
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var count = 0;
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for (var i = 0; i < mainStatic.Length; i++)
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{
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var entry = mainStatic[i];
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var types = GetTypes((Category)entry.CraftIndex);
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if (types != null && T2ACraftSystem.AnyCraftableInCategory(from, types, system))
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{
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filtered[count++] = entry;
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}
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}
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if (count == 0)
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{
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return [];
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}
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if (count < filtered.Length)
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{
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Array.Resize(ref filtered, count);
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}
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return filtered;
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}
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private void CraftItem(Mobile from, Type itemType)
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{
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var itemDef = DefTailoring.CraftSystem.CraftItems.SearchFor(itemType);
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if (itemDef == null)
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{
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return;
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}
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var num = DefTailoring.CraftSystem.CanCraft(from, _tool, itemDef.ItemType);
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if (num > 0)
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{
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from.SendLocalizedMessage(num);
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return;
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}
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var context = DefTailoring.CraftSystem.GetContext(from);
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var res = itemDef.UseSubRes2 ? DefTailoring.CraftSystem.CraftSubRes2 : DefTailoring.CraftSystem.CraftSubRes;
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var resIndex = itemDef.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex;
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var resourceType = resIndex > -1 ? res[resIndex].ItemType : null;
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if (_hue >= 0)
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{
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// Pipeline B: hue-aware crafting — only consumes resources matching this hue
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context.LastHue = _hue;
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DefTailoring.CraftSystem.CreateItem(from, itemDef.ItemType, resourceType, _tool, itemDef, _hue);
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}
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else
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{
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// Make Last picks the hue-aware overload from LastHue, so a leather craft must clear the cloth hue
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context.LastHue = -1;
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DefTailoring.CraftSystem.CreateItem(from, itemDef.ItemType, resourceType, _tool, itemDef);
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}
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}
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public override void OnResponse(NetState state, int index)
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{
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var from = state.Mobile;
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var craftIndex = Entries[index].CraftIndex;
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if (_category is Category.Main or Category.LeatherMain)
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{
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// Carry hue through to child menus
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var menu = new TailoringMenu(from, _tool, (Category)craftIndex, _hue);
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if (menu.Entries.Length == 0)
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{
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from.SendAsciiMessage("You lack the skill and materials to craft anything in that category.");
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return;
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}
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from.SendMenu(menu);
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return;
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}
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var types = GetTypes(_category);
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if (types != null && craftIndex >= 0 && craftIndex < types.Length)
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{
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CraftItem(from, types[craftIndex]);
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}
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}
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public static void ResourceSelection(Mobile from, BaseTool tool, Item preTarget = null)
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{
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if (preTarget != null && TrySelectResource(from, tool, preTarget))
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{
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return;
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}
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from.SendAsciiMessage("Select the resource you wish to use (cloth, leather, or hides).");
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from.Target = new ResourceSelectTarget(from, tool);
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}
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private static bool TrySelectResource(Mobile from, BaseTool tool, Item targeted)
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{
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if (targeted is Cloth or UncutCloth)
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{
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var menu = new TailoringMenu(from, tool, Category.Main, targeted.Hue);
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if (menu.Entries.Length == 0)
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{
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from.SendAsciiMessage("You lack the skill and materials to craft anything.");
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return true;
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}
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from.SendMenu(menu);
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return true;
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}
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if (targeted is Items.Leather or Hides)
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{
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var menu = new TailoringMenu(from, tool, Category.LeatherMain);
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if (menu.Entries.Length == 0)
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{
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from.SendAsciiMessage("You lack the skill and materials to craft anything.");
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return true;
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}
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from.SendMenu(menu);
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return true;
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}
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return false;
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}
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private class ResourceSelectTarget : Target
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{
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private readonly Mobile _from;
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private readonly BaseTool _tool;
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public ResourceSelectTarget(Mobile from, BaseTool tool) : base(12, false, TargetFlags.None)
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{
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_from = from;
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_tool = tool;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is Item item && TrySelectResource(from, _tool, item))
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{
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return;
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}
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from.SendAsciiMessage("That is not a valid resource. Please select cloth, leather, or hides.");
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from.Target = new ResourceSelectTarget(_from, _tool);
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}
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}
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}
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