## Summary Adds comprehensive RunUO → ModernUO migration documentation and Claude AI skills to help shard owners and script authors convert RunUO 2.7 code to ModernUO. - **10 migration skills** (`dev-docs/claude-skills/migrate-from-runuo/`) — system-by-system conversion guides (foundation, serialization, timers, gumps, packets, property lists, commands/events, persistence, items/mobiles, systems/engines) - **12 reference docs** (`dev-docs/runuo-migration-docs/`) — deep-reference with before/after examples, API mapping tables, edge cases, and gotchas - **Updated existing skills** — `modernuo-timers`, `modernuo-serialization`, and `modernuo-threading` now document that `Serialize()` runs on background threads and timers are not thread-safe - **Updated `CLAUDE.md`** — added migration skill lookup table ### Key migration patterns covered - Manual `Serialize()`/`Deserialize()` → source-generated `[SerializableField]` - `Packet` class hierarchy → static `SpanWriter`/`SpanReader` methods - `Timer` subclasses → `TimerExecutionToken` fire-and-forget - `Gump` → `StaticGump<T>`/`DynamicGump` with builders - `EventSink.WorldSave` → `GenericPersistence` - `ObjectPropertyList` → `IPropertyList` with string hole rules - Universal changes: naming (`m_` → `_`), `[Constructable]` → `[Constructible]`, logging, spatial queries
200 lines
10 KiB
Markdown
200 lines
10 KiB
Markdown
# API Reference — RunUO to ModernUO Mapping
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## Quick Lookup
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Alphabetical by RunUO API name. Use Ctrl+F / Cmd+F to search.
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## Attributes
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| RunUO | ModernUO | Notes |
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|---|---|---|
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| `[Constructable]` | `[Constructible]` | Spelling change |
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| `[CommandProperty(AccessLevel)]` | `[SerializedCommandProperty(AccessLevel)]` | On `[SerializableField]` fields |
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| `[CommandProperty(AccessLevel)]` | `[CommandProperty(AccessLevel)]` | On `[SerializableProperty]` properties (unchanged) |
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| `[CorpseName("name")]` | `public override string CorpseName => "name";` | Attribute → property override |
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| `[Constructable]` | `[Constructible]` | Must use `using ModernUO.Serialization;` |
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| `[Usage("...")]` | `[Usage("...")]` | Unchanged |
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| `[Description("...")]` | `[Description("...")]` | Unchanged |
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| N/A | `[Aliases("a1", "a2")]` | New in ModernUO |
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| N/A | `[SerializationGenerator(ver, enc)]` | New — replaces manual Serialize/Deserialize |
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| N/A | `[SerializableField(idx)]` | New — auto-generates property + serialization |
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| N/A | `[SerializableProperty(idx)]` | New — custom property serialization |
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| N/A | `[InvalidateProperties]` | New — auto-calls InvalidateProperties on set |
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| N/A | `[AfterDeserialization]` | New — post-deserialize hook |
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| N/A | `[DeltaDateTime]` | New — relative DateTime storage |
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| N/A | `[EncodedInt]` | New — variable-length int encoding |
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| N/A | `[InternString]` | New — string interning on load |
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| N/A | `[Tidy]` | New — auto-clean null entries in collections |
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| N/A | `[CanBeNull]` | New — nullable reference field |
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| N/A | `[TypeAlias("old.name")]` | New — backward-compatible type mapping |
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## Classes
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| RunUO | ModernUO | Notes |
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|---|---|---|
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| `BinaryFileWriter` | `IGenericWriter` (via GenericPersistence) | No manual file writing |
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| `BinaryFileReader` | `IGenericReader` (via GenericPersistence) | No manual file reading |
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| `GenericWriter` | `IGenericWriter` | Interface now |
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| `GenericReader` | `IGenericReader` | Interface now |
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| `Gump` | `DynamicGump` or `StaticGump<T>` | See 04-gumps.md |
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| `ObjectPropertyList` (parameter) | `IPropertyList` | Interface for GetProperties |
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| `Packet` (base class) | Removed — use static methods | See 05-packets.md |
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| `PacketWriter` | `SpanWriter` | Ref struct |
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| `PacketReader` | `SpanReader` | Ref struct |
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| `Timer` (subclass pattern) | `Timer.StartTimer()` + `TimerExecutionToken` | See 03-timers.md |
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| `TextRelay` | Removed — use `info.GetTextEntry(id)` | Returns string directly |
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| `RelayInfo` | `RelayInfo` (passed with `in`) | `in RelayInfo` in OnResponse |
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## Constructors
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| RunUO | ModernUO | Notes |
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|---|---|---|
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| `MyItem(Serial serial) : base(serial)` | DELETE | Auto-generated |
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| `BaseCreature(AI, Fight, 10, 1, 0.2, 0.4)` | `BaseCreature(AI, Fight)` | Extra params have defaults |
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## Events (EventSink)
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| RunUO | ModernUO | Signature |
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|---|---|---|
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| `EventSink.Login` | `EventSink.Connected` | `LoginEventArgs` → `Action<Mobile>` |
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| `EventSink.Logout` | `EventSink.Disconnected` | `LogoutEventArgs` → `Action<Mobile>` |
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| `EventSink.WorldSave` | `EventSink.WorldSave` | `WorldSaveEventArgs` → `Action` |
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| `EventSink.WorldLoad` | `EventSink.WorldLoad` | `Action` |
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| `EventSink.ServerStarted` | `EventSink.ServerStarted` | `Action` |
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| `EventSink.Crashed` | `EventSink.ServerCrashed` | Renamed |
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| `EventSink.Speech` | `EventSink.Speech` | `Action<SpeechEventArgs>` |
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| `EventSink.Movement` | `EventSink.Movement` | `Action<MovementEventArgs>` |
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| `EventSink.AggressiveAction` | `EventSink.AggressiveAction` | `Action<AggressiveActionEventArgs>` |
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| `EventSink.AccountLogin` | `EventSink.AccountLogin` | `Action<AccountLoginEventArgs>` |
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| `EventSink.SocketConnect` | `EventSink.SocketConnect` | `Action<SocketConnectEventArgs>` |
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| `EventSink.Shutdown` | `EventSink.Shutdown` | `Action` |
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| `EventSink.BeforeWorldSave` | Removed | Use `WorldSave` |
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| `EventSink.PlayerDeath` | `PlayerMobile.PlayerDeathEvent` | CodeGeneratedEvent |
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| `EventSink.CreatureDeath` | `BaseCreature.CreatureDeathEvent` | CodeGeneratedEvent |
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## Event Delegates
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| RunUO | ModernUO |
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|---|---|
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| `new WorldSaveEventHandler(Save)` | `Save` (direct method reference) |
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| `new WorldLoadEventHandler(Load)` | `Load` |
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| `new LoginEventHandler(OnLogin)` | `OnConnected` |
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| `new LogoutEventHandler(OnLogout)` | `OnDisconnected` |
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| `new SpeechEventHandler(OnSpeech)` | `OnSpeech` |
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| `new TimerCallback(Method)` | `Method` |
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| `new TimerStateCallback(Method)` | `Method` (typed overloads) |
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| `new OnPacketReceive(Handler)` | `&Handler` (function pointer) |
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## Gump Methods
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| RunUO | ModernUO | Notes |
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|---|---|---|
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| `AddPage(0)` | `builder.AddPage()` | 0 is default |
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| `AddBackground(...)` | `builder.AddBackground(...)` | On builder |
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| `AddAlphaRegion(...)` | `builder.AddAlphaRegion(...)` | On builder |
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| `AddLabel(x, y, hue, text)` | `builder.AddLabel(x, y, hue, text)` | On builder |
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| `AddHtml(x, y, w, h, text, bg, scroll)` | `builder.AddHtml(x, y, w, h, text, background: bg, scrollbar: scroll)` | Named params |
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| `AddHtmlLocalized(...)` | `builder.AddHtmlLocalized(...)` | On builder |
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| `AddButton(x, y, n, p, id, Reply, 0)` | `builder.AddButton(x, y, n, p, id)` | Reply is default |
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| `AddTextEntry(...)` | `builder.AddTextEntry(...)` | On builder |
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| `AddCheck(x, y, off, on, state, id)` | `builder.AddCheckbox(x, y, off, on, state, id)` | Renamed |
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| `Closable = false` | `builder.SetNoClose()` | Property → method |
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| `Dragable = false` | `builder.SetNoMove()` | Renamed |
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| `Resizable = false` | `builder.SetNoResize()` | Property → method |
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| `Disposable = false` | `builder.SetNoDispose()` | Property → method |
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| `from.SendGump(new G(...))` | `G.DisplayTo(from, ...)` | Static entry point |
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| `from.CloseGump(typeof(G))` | `from.CloseGump<G>()` | Generic |
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| `from.HasGump(typeof(G))` | `from.HasGump<G>()` | Generic |
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## Gump Response
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| RunUO | ModernUO |
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|---|---|
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| `OnResponse(NetState, RelayInfo)` | `OnResponse(NetState, in RelayInfo)` |
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| `info.TextEntries[i].Text` | `info.GetTextEntry(id)` |
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| `info.IsSwitched(id)` | `info.IsSwitched(id)` (same) |
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| `info.ButtonID` | `info.ButtonID` (same) |
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## Methods
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| RunUO | ModernUO | Notes |
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|---|---|---|
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| `DateTime.UtcNow` | `Core.Now` | Server time source |
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| `Console.WriteLine(...)` | `logger.Information(...)` | Structured logging |
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| `World.FindMobile(serial)` | `reader.ReadEntity<Mobile>()` | In deserialization |
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| `World.FindItem(serial)` | `reader.ReadEntity<Item>()` | In deserialization |
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| `reader.ReadMobile()` | `reader.ReadEntity<Mobile>()` | Generic method |
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| `reader.ReadItem()` | `reader.ReadEntity<Item>()` | Generic method |
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| `reader.ReadInt()` | `reader.ReadInt()` | Same |
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| `writer.Write((int)value)` | `writer.Write(value)` | No cast needed |
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| `writer.WriteEncodedInt(value)` | `writer.WriteEncodedInt(value)` | Same |
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| `InvalidateProperties()` | `InvalidateProperties()` | Same, or use `[InvalidateProperties]` |
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| `this.MarkDirty()` | `this.MarkDirty()` | NEW — required in custom setters |
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## Networking
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| RunUO | ModernUO | Notes |
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|---|---|---|
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| `ns.Send(new MyPacket(...))` | `ns.SendMyPacket(...)` | Extension method |
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| `Packet.Compile()` | Not needed | Stack-allocated |
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| `Packet.SetStatic()` | Not needed | Reuse via buffer[0] != 0 guard |
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| `PacketHandlers.Register(...)` | `IncomingPackets.Register(...)` | Function pointers |
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| `m_Stream.Write(value)` | `writer.Write(value)` | SpanWriter |
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| `pvSrc.ReadInt32()` | `reader.ReadInt32()` | SpanReader |
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| `pvSrc.ReadString()` | `reader.ReadAsciiSafe()` | Explicit encoding |
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| `pvSrc.ReadUnicodeStringSafe()` | `reader.ReadBigUniSafe()` | Explicit name |
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## Persistence
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| RunUO | ModernUO | Notes |
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| `EventSink.WorldSave += Save` | `class X : GenericPersistence` | Subclass |
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| `EventSink.WorldLoad += Load` | `override Deserialize(IGenericReader)` | Method |
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| `new BinaryFileWriter(path, true)` | Handled by framework | Automatic |
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| `BinaryFileReader` / `FileStream` | Handled by framework | Automatic |
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| `Directory.CreateDirectory(...)` | Handled by framework | Automatic |
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## Properties
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| RunUO | ModernUO | Notes |
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|---|---|---|
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| `Name = "text"` (in constructor) | `public override string DefaultName => "text";` | Property override |
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| `Name` (custom text) | `DefaultName` (property override) | For fixed names |
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| `int Prop { get { return m_X; } }` | `int Prop => _x;` | Expression-bodied |
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| `int Prop { get { return m_X; } set { m_X = value; } }` | Auto-generated by `[SerializableField]` | Delete manual property |
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## Timer
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| RunUO | ModernUO | Notes |
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| `new InternalTimer().Start()` | `Timer.StartTimer(..., out token)` | Fire-and-forget |
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| `Timer.DelayCall(delay, callback)` | `Timer.StartTimer(delay, callback)` | Similar |
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| `Timer.DelayCall(delay, stateCallback, state)` | `Timer.DelayCall(delay, callback, state)` | Typed state |
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| `timer.Stop()` | `token.Cancel()` | Struct, safe to call multiple times |
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| `timer.Running` | `token.Running` | Same concept |
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| `TimerPriority.XXX` | Removed | Timer wheel auto-schedules |
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| Timer in `Deserialize()` | `[AfterDeserialization]` | Post-load hook |
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| `timer != null` check | `token.Running` check | Value type, always valid |
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## Threading / Performance
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| RunUO | ModernUO | Notes |
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| `lock (_obj)` | Remove | Single-threaded |
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| `volatile` | Remove keyword | Single-threaded |
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| `ConcurrentDictionary` | `Dictionary` | Single-threaded |
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| `Task.Run(...)` | Use `Timer.StartTimer()` | Game loop only |
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| `new Thread(...)` | Forbidden | Game loop only |
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| `ArrayPool<T>.Shared` | `STArrayPool<T>.Shared` | No-lock pool |
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| `new List<T>()` (hot path) | `PooledRefList<T>.Create()` | Zero-alloc |
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| `World.Mobiles.Values` iteration | `map.GetMobilesInRange<T>()` | Spatial query |
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| `World.Items.Values` iteration | `map.GetItemsInRange<T>()` | Spatial query |
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## Usings
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| RunUO | ModernUO | Notes |
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| (implicit) | `using ModernUO.Serialization;` | For serialization attributes |
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| (implicit) | `using Server.Logging;` | For logging |
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| (implicit) | `using Server.Gumps;` | For gump extension methods |
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| (implicit) | `using Server.Collections;` | For PooledRefList |
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