ModernUO/Projects/Server/Network/Packets/CombatPackets.cs
2020-10-30 22:49:00 -07:00

51 lines
2 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: CombatPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public sealed class Swing : Packet
{
public Swing(Serial attacker, Serial defender) : base(0x2F, 10)
{
Stream.Write((byte)0);
Stream.Write(attacker);
Stream.Write(defender);
}
}
public sealed class SetWarMode : Packet
{
public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
public SetWarMode(bool mode) : base(0x72, 5)
{
Stream.Write(mode);
Stream.Write((byte)0x00);
Stream.Write((byte)0x32);
Stream.Write((byte)0x00);
}
public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
}
public sealed class ChangeCombatant : Packet
{
public ChangeCombatant(Serial combatant) : base(0xAA, 5)
{
Stream.Write(combatant);
}
}
}