69 lines
1.2 KiB
C#
69 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Aminia : BaseCreature
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{
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[Constructable]
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public Aminia() : base( AIType.AI_Melee, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Aminia";
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Title = "the master weaponsmith's wife";
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Blessed = true;
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InitStats( 100, 100, 25 );
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Female = true;
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Race = Race.Human;
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Hue = 0x83ED;
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HairItemID = 0x203B;
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HairHue = 0x454;
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AddItem( new Backpack() );
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AddItem( new Sandals( 0x75B ) );
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AddItem( new Tunic( 0x4BF ) );
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AddItem( new Skirt( 0x8FD ) );
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}
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public Aminia( Serial serial ) : base( serial )
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{
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}
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public override void OnThink()
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{
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int hours = 0;
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int minutes = 0;
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Clock.GetTime( Map, Location.X, Location.Y, out hours, out minutes );
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if ( hours == 21 )
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{
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Blessed = false;
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Body = 0x17;
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}
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else
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{
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Blessed = true;
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Body = 0x191;
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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