ModernUO/Scripts/Mobiles/Townfolk/ML/Aminia.cs
2012-01-07 01:22:35 +00:00

69 lines
1.2 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class Aminia : BaseCreature
{
[Constructable]
public Aminia() : base( AIType.AI_Melee, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Aminia";
Title = "the master weaponsmith's wife";
Blessed = true;
InitStats( 100, 100, 25 );
Female = true;
Race = Race.Human;
Hue = 0x83ED;
HairItemID = 0x203B;
HairHue = 0x454;
AddItem( new Backpack() );
AddItem( new Sandals( 0x75B ) );
AddItem( new Tunic( 0x4BF ) );
AddItem( new Skirt( 0x8FD ) );
}
public Aminia( Serial serial ) : base( serial )
{
}
public override void OnThink()
{
int hours = 0;
int minutes = 0;
Clock.GetTime( Map, Location.X, Location.Y, out hours, out minutes );
if ( hours == 21 )
{
Blessed = false;
Body = 0x17;
}
else
{
Blessed = true;
Body = 0x191;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}