ModernUO/Scripts/Mobiles/Townfolk/ML/Bolaevin.cs
2012-01-07 01:22:35 +00:00

71 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class Bolaevin : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override bool CanTeach{ get{ return false; } }
public override bool IsInvulnerable{ get{ return true; } }
public override void InitSBInfo()
{
}
[Constructable]
public Bolaevin() : base( "the arcanist" )
{
Name = "Bolaevin";
}
public Bolaevin( Serial serial ) : base( serial )
{
}
public override void InitBody()
{
InitStats( 100, 100, 25 );
Female = false;
Race = Race.Elf;
Hue = 0x84DE;
HairItemID = 0x2FC0;
HairHue = 0x36;
}
public override void InitOutfit()
{
AddItem( new ElvenBoots( 0x3B3 ) );
AddItem( new RoyalCirclet() );
AddItem( new LeafChest() );
AddItem( new LeafArms() );
Item item;
item = new LeafLegs();
item.Hue = 0x1BB;
AddItem( item );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}