### Summary - [X] Fixed a bug where entity persistence was serialized out of order, causing world corruption. - [X] Fixed LastSerialized not being utilized properly and dangling references still becoming an issue. - [X] Added a new `GenericEntityPersistence<T>` type to encapsulate `ISerializable` serialization. - [X] Removing the custom logic and moved Items, Mobiles, Guilds, and Accounts to GenericEntityPersistence. - [X] Changed serialization to use the singleton pattern to reduce calling methods from stored variables. |
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| .. | ||
| DisguiseKit.cs | ||
| DisguisePersistence.cs | ||
| LockPick.cs | ||