### Summary - [X] Fixed a bug where entity persistence was serialized out of order, causing world corruption. - [X] Fixed LastSerialized not being utilized properly and dangling references still becoming an issue. - [X] Added a new `GenericEntityPersistence<T>` type to encapsulate `ISerializable` serialization. - [X] Removing the custom logic and moved Items, Mobiles, Guilds, and Accounts to GenericEntityPersistence. - [X] Changed serialization to use the singleton pattern to reduce calling methods from stored variables. |
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| .. | ||
| Blacksmith Items/Misc | ||
| Camping | ||
| Carpenter Items | ||
| Fishing | ||
| Harvest Tools | ||
| Lumberjack | ||
| Magical | ||
| Misc | ||
| Musical Instruments | ||
| Ninjitsu | ||
| Specialized | ||
| Tailor Items | ||
| Thief | ||
| Tinkering | ||
| Tools | ||