82 lines
1.7 KiB
C#
82 lines
1.7 KiB
C#
using System;
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namespace Server.Items
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{
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public class BigFish : Item, ICarvable
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{
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private Mobile m_Fisher;
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[Constructible]
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public BigFish() : base(0x09CC)
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{
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Weight = Utility.RandomMinMax(3,
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200); // TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
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Hue = Utility.RandomBool() ? 0x847 : 0x58C;
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}
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public BigFish(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Fisher
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{
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get => m_Fisher;
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set
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{
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m_Fisher = value;
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InvalidateProperties();
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}
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}
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public override int LabelNumber => 1041112; // a big fish
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public void Carve(Mobile from, Item item)
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{
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ScissorHelper(from, new RawFishSteak(), Math.Max(16, (int)Weight) / 4, false);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (Weight >= 20)
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{
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if (m_Fisher != null)
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list.Add(1070857, m_Fisher.Name); // Caught by ~1_fisherman~
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list.Add(1070858, ((int)Weight).ToString()); // ~1_weight~ stones
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(m_Fisher);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_Fisher = reader.ReadMobile();
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break;
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}
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case 0:
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{
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Weight = Utility.RandomMinMax(3, 200);
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break;
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}
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}
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}
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}
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}
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