ModernUO/Projects/UOContent/Items/Resources/Tailor/BoltOfCloth.cs
2020-08-25 18:00:51 -07:00

63 lines
1.3 KiB
C#

using Server.Network;
namespace Server.Items
{
[Flippable(0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C)]
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
{
[Constructible]
public BoltOfCloth(int amount = 1) : base(0xF95)
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public BoltOfCloth(Serial serial) : base(serial)
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted) return false;
Hue = sender.DyedHue;
return true;
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this)) return false;
ScissorHelper(from, new Cloth(), 50);
return true;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnSingleClick(Mobile from)
{
int number = Amount == 1 ? 1049122 : 1049121;
from.Send(
new MessageLocalized(Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString()));
}
}
}