ModernUO/Projects/UOContent/Items/Weapons/Staves
Kamron Batman bfbe2a6512
fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
2021-10-16 10:48:58 -07:00
..
BaseStaff.cs fix(codegen): Codegens Weapons (#698) 2021-08-19 09:12:24 -07:00
BlackStaff.cs fix(codegen): Codegens Weapons (#698) 2021-08-19 09:12:24 -07:00
GlacialStaff.cs fix(codegen): Codegens Weapons (#698) 2021-08-19 09:12:24 -07:00
GlassStaff.cs fix: Updates professions & new player gargish equipment (#819) 2021-10-16 10:48:58 -07:00
GnarledStaff.cs fix: Adds missing ML Abilities (#799) 2021-10-03 23:04:06 -07:00
QuarterStaff.cs fix(codegen): Codegens Weapons (#698) 2021-08-19 09:12:24 -07:00
SerpentstoneStaff.cs fix: Updates professions & new player gargish equipment (#819) 2021-10-16 10:48:58 -07:00
ShepherdsCrook.cs fix: Updates professions & new player gargish equipment (#819) 2021-10-16 10:48:58 -07:00