ModernUO/Projects/UOContent/Items/Weapons/Staves/ShepherdsCrook.cs
Kamron Batman bfbe2a6512
fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
2021-10-16 10:48:58 -07:00

161 lines
5.4 KiB
C#

using System;
using Server.Engines.CannedEvil;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
[Flippable(0xE81, 0xE82)]
[Serializable(0, false)]
public partial class ShepherdsCrook : BaseStaff
{
[Constructible]
public ShepherdsCrook() : base(0xE81) => Weight = 4.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 15;
public override int AosSpeed => 40;
public override float MlSpeed => 2.75f;
public override int OldStrengthReq => 10;
public override int OldMinDamage => 3;
public override int OldMaxDamage => 12;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 50;
public override void OnDoubleClick(Mobile from)
{
from.SendLocalizedMessage(502464); // Target the animal you wish to herd.
from.Target = new HerdingTarget();
}
private class HerdingTarget : Target
{
private static readonly Type[] m_ChampTamables =
{
typeof(StrongMongbat), typeof(Imp), typeof(Scorpion), typeof(GiantSpider),
typeof(Snake), typeof(LavaLizard), typeof(Drake), typeof(Dragon),
typeof(Kirin), typeof(Unicorn), typeof(GiantRat), typeof(Slime),
typeof(DireWolf), typeof(HellHound), typeof(DeathwatchBeetle),
typeof(LesserHiryu), typeof(Hiryu)
};
public HerdingTarget() : base(10, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targ)
{
if (targ is not BaseCreature bc)
{
from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move.
return;
}
if (!IsHerdable(bc))
{
from.SendLocalizedMessage(502468); // That is not a herdable animal.
return;
}
if (bc.Controlled)
{
bc.PrivateOverheadMessage(
MessageType.Regular,
0x3B2,
502467, // That animal looks tame already.
from.NetState
);
}
else
{
from.SendLocalizedMessage(502475); // Click where you wish the animal to go.
from.Target = new InternalTarget(bc);
}
}
private bool IsHerdable(BaseCreature bc)
{
if (bc.IsParagon)
{
return false;
}
if (bc.Tamable)
{
return true;
}
var map = bc.Map;
if (Region.Find(bc.Home, map) is ChampionSpawnRegion region)
{
var spawn = region.Spawn;
if (spawn?.IsChampionSpawn(bc) == true)
{
var t = bc.GetType();
foreach (var type in m_ChampTamables)
{
if (type == t)
{
return true;
}
}
}
}
return false;
}
private class InternalTarget : Target
{
private readonly BaseCreature m_Creature;
public InternalTarget(BaseCreature c) : base(10, true, TargetFlags.None) => m_Creature = c;
protected override void OnTarget(Mobile from, object targ)
{
if (targ is IPoint2D p)
{
var min = m_Creature.MinTameSkill - 30;
var max = m_Creature.MinTameSkill + 30 + Utility.Random(10);
if (max <= from.Skills.Herding.Value)
{
m_Creature.PrivateOverheadMessage(
MessageType.Regular,
0x3B2,
502471, // That wasn't even challenging.
from.NetState
);
}
if (from.CheckTargetSkill(SkillName.Herding, m_Creature, min, max))
{
if (p != from)
{
p = new Point2D(p.X, p.Y);
}
m_Creature.TargetLocation = p;
from.SendLocalizedMessage(502479); // The animal walks where it was instructed to.
}
else
{
from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move.
}
}
}
}
}
}
}