84 lines
1.9 KiB
C#
84 lines
1.9 KiB
C#
using System;
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namespace Server.Factions
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{
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public class FactionSawTrap : BaseFactionTrap
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{
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public override int LabelNumber => 1041047; // faction saw trap
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public override int AttackMessage => 1010544; // The blade cuts deep into your skin!
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public override int DisarmMessage => 1010540; // You carefully dismantle the saw mechanism and disable the trap.
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public override int EffectSound => 0x218;
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public override int MessageHue => 0x5A;
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public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown;
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public override void DoVisibleEffect()
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{
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Effects.SendLocationEffect( Location, Map, 0x11AD, 25, 10 );
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}
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public override void DoAttackEffect( Mobile m )
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{
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m.Damage( Utility.Dice( 6, 10, 40 ), m );
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}
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[Constructible]
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public FactionSawTrap() : this( null )
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{
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}
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public FactionSawTrap( Serial serial ) : base( serial )
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{
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}
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public FactionSawTrap( Faction f ) : this( f, null )
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{
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}
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public FactionSawTrap( Faction f, Mobile m ) : base( f, m, 0x11AC )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class FactionSawTrapDeed : BaseFactionTrapDeed
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{
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public override Type TrapType => typeof( FactionSawTrap );
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public override int LabelNumber => 1044604; // faction saw trap deed
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public FactionSawTrapDeed() : base( 0x1107 )
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{
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}
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public FactionSawTrapDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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