130 lines
2.8 KiB
C#
130 lines
2.8 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class GrimmochDrummel : BaseCreature
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{
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public override bool ClickTitle => false;
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public override bool ShowFameTitle => false;
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public override bool DeleteCorpseOnDeath => true;
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public override string DefaultName => "Grimmoch Drummel";
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[Constructible]
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public GrimmochDrummel() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Title = "the Cursed";
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Hue = 0x8596;
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Body = 0x190;
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HairItemID = 0x204A; //Krisna
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Bow bow = new Bow();
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bow.Movable = false;
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AddItem( bow );
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AddItem( new Boots( 0x8A4 ) );
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AddItem( new BodySash( 0x8A4 ) );
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Backpack backpack = new Backpack();
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backpack.Movable = false;
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AddItem( backpack );
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LeatherGloves gloves = new LeatherGloves();
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LeatherChest chest = new LeatherChest();
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gloves.Hue = 0x96F;
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chest.Hue = 0x96F;
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AddItem( gloves );
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AddItem( chest );
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SetStr( 111, 120 );
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SetDex( 151, 160 );
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SetInt( 41, 50 );
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SetHits( 180, 207 );
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SetMana( 0 );
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SetDamage( 13, 16 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 25, 30 );
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SetResistance( ResistanceType.Cold, 45, 55 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 20, 25 );
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SetSkill( SkillName.Archery, 90.1, 110.0 );
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SetSkill( SkillName.Swords, 60.1, 70.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 60.1, 70.0 );
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SetSkill( SkillName.Anatomy, 90.1, 100.0 );
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Fame = 5000;
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Karma = -1000;
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PackItem( new Arrow( 40 ) );
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if ( 3 > Utility.Random( 100 ) )
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PackItem( new FireHorn() );
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if ( 1 > Utility.Random( 3 ) )
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PackItem( Loot.RandomGrimmochJournal() );
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}
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public override int GetIdleSound()
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{
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return 0x178;
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}
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public override int GetAngerSound()
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{
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return 0x1AC;
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}
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public override int GetDeathSound()
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{
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return 0x27E;
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}
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public override int GetHurtSound()
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{
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return 0x177;
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}
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public override bool OnBeforeDeath()
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{
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Gold gold = new Gold( Utility.RandomMinMax( 190, 230 ) );
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gold.MoveToWorld( Location, Map );
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Container pack = Backpack;
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if ( pack != null )
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{
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pack.Movable = true;
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pack.MoveToWorld( Location, Map );
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}
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Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
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return true;
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}
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public override bool AlwaysMurderer => true;
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public GrimmochDrummel( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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