ModernUO/Scripts/Engines/Khaldun/Mobiles/GrimmochDrummel.cs
2018-09-14 12:56:58 -07:00

130 lines
2.8 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class GrimmochDrummel : BaseCreature
{
public override bool ClickTitle => false;
public override bool ShowFameTitle => false;
public override bool DeleteCorpseOnDeath => true;
public override string DefaultName => "Grimmoch Drummel";
[Constructible]
public GrimmochDrummel() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Title = "the Cursed";
Hue = 0x8596;
Body = 0x190;
HairItemID = 0x204A; //Krisna
Bow bow = new Bow();
bow.Movable = false;
AddItem( bow );
AddItem( new Boots( 0x8A4 ) );
AddItem( new BodySash( 0x8A4 ) );
Backpack backpack = new Backpack();
backpack.Movable = false;
AddItem( backpack );
LeatherGloves gloves = new LeatherGloves();
LeatherChest chest = new LeatherChest();
gloves.Hue = 0x96F;
chest.Hue = 0x96F;
AddItem( gloves );
AddItem( chest );
SetStr( 111, 120 );
SetDex( 151, 160 );
SetInt( 41, 50 );
SetHits( 180, 207 );
SetMana( 0 );
SetDamage( 13, 16 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 25, 30 );
SetResistance( ResistanceType.Cold, 45, 55 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 20, 25 );
SetSkill( SkillName.Archery, 90.1, 110.0 );
SetSkill( SkillName.Swords, 60.1, 70.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 60.1, 70.0 );
SetSkill( SkillName.Anatomy, 90.1, 100.0 );
Fame = 5000;
Karma = -1000;
PackItem( new Arrow( 40 ) );
if ( 3 > Utility.Random( 100 ) )
PackItem( new FireHorn() );
if ( 1 > Utility.Random( 3 ) )
PackItem( Loot.RandomGrimmochJournal() );
}
public override int GetIdleSound()
{
return 0x178;
}
public override int GetAngerSound()
{
return 0x1AC;
}
public override int GetDeathSound()
{
return 0x27E;
}
public override int GetHurtSound()
{
return 0x177;
}
public override bool OnBeforeDeath()
{
Gold gold = new Gold( Utility.RandomMinMax( 190, 230 ) );
gold.MoveToWorld( Location, Map );
Container pack = Backpack;
if ( pack != null )
{
pack.Movable = true;
pack.MoveToWorld( Location, Map );
}
Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
return true;
}
public override bool AlwaysMurderer => true;
public GrimmochDrummel( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}