131 lines
2.9 KiB
C#
131 lines
2.9 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class LysanderGathenwale : BaseCreature
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{
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public override bool ClickTitle => false;
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public override bool ShowFameTitle => false;
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public override bool DeleteCorpseOnDeath => true;
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public override string DefaultName => "Lysander Gatherwale";
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[Constructible]
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public LysanderGathenwale() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Title = "the Cursed";
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Hue = 0x8838;
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Body = 0x190;
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AddItem( new Boots( 0x599 ) );
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AddItem( new Cloak( 0x96F ) );
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Spellbook spellbook = new Spellbook();
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RingmailGloves gloves = new RingmailGloves();
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StuddedChest chest = new StuddedChest();
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PlateArms arms = new PlateArms();
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spellbook.Hue = 0x599;
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gloves.Hue = 0x599;
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chest.Hue = 0x96F;
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arms.Hue = 0x599;
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AddItem( spellbook );
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AddItem( gloves );
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AddItem( chest );
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AddItem( arms );
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SetStr( 111, 120 );
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SetDex( 71, 80 );
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SetInt( 121, 130 );
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SetHits( 180, 207 );
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SetMana( 227, 265 );
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SetDamage( 5, 13 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 25, 30 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.Wrestling, 80.1, 90.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 80.1, 90.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.EvalInt, 95.1, 100.0 );
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SetSkill( SkillName.Meditation, 90.1, 100.0 );
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Fame = 5000;
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Karma = -10000;
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Item reags = Loot.RandomReagent();
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reags.Amount = 30;
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PackItem( reags );
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}
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public override int GetIdleSound()
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{
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return 0x1CE;
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}
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public override int GetAngerSound()
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{
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return 0x1AC;
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}
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public override int GetDeathSound()
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{
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return 0x182;
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}
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public override int GetHurtSound()
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{
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return 0x28D;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool OnBeforeDeath()
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{
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if ( !base.OnBeforeDeath() )
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return false;
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if ( Backpack != null )
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Backpack.Destroy();
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if ( Utility.Random( 3 ) == 0 )
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{
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BaseBook notebook = Loot.RandomLysanderNotebook();
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notebook.MoveToWorld( Location, Map );
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}
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Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
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return true;
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}
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public override bool AlwaysMurderer => true;
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public LysanderGathenwale( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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