ModernUO/Scripts/Engines/Quests/Haochi's Trials/Conversations.cs
2018-09-14 08:46:14 -07:00

488 lines
11 KiB
C#
Raw Blame History

namespace Server.Engines.Quests.Samurai
{
public class AcceptConversation : QuestConversation
{
public override object Message => 1049092;
public AcceptConversation()
{
}
public override void OnRead()
{
System.AddObjective( new FindHaochiObjective() );
}
}
public class RadarConversation : QuestConversation
{
public override object Message => 1063033;
public override bool Logged => false;
public RadarConversation()
{
}
}
public class FirstTrialIntroConversation : QuestConversation
{
public override object Message => 1063029;
public FirstTrialIntroConversation()
{
}
public override void OnRead()
{
System.AddObjective( new FirstTrialIntroObjective() );
}
}
public class FirstTrialKillConversation : QuestConversation
{
public override object Message => 1063031;
public FirstTrialKillConversation()
{
}
public override void OnRead()
{
System.AddObjective( new FirstTrialKillObjective() );
}
}
public class GainKarmaConversation : QuestConversation
{
public override object Message
{
get
{
if ( m_CursedSoul )
{
// You have just gained some <a href="?ForceTopic45">Karma</a> for killing a Cursed Soul.
return 1063040;
}
else
{
// You have just gained some <a href="?ForceTopic45">Karma</a> for killing a Young Ronin.
return 1063041;
}
}
}
public override bool Logged => false;
private bool m_CursedSoul;
public GainKarmaConversation( bool cursedSoul )
{
m_CursedSoul = cursedSoul;
}
public GainKarmaConversation()
{
}
public override void ChildDeserialize( GenericReader reader )
{
int version = reader.ReadEncodedInt();
m_CursedSoul = reader.ReadBool();
}
public override void ChildSerialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (bool) m_CursedSoul );
}
}
public class SecondTrialIntroConversation : QuestConversation
{
public override object Message
{
get
{
if ( m_CursedSoul )
{
/* It is good that you rid the land of the Cursed Souls so they can
* be at peace in death. They had been cursed for doing what they
* thought was an honorable deed. Now they can have respect in their death.<BR><BR>
*
* I have placed a reward in your pack. <BR><BR>
*
* The second trial will test your courage. You only have to follow the yellow
* path to see what awaits you.
*/
return 1063045;
}
else
{
/* It is good that you rid the land of those dishonorable Samurai.
* Perhaps they will learn a greater lesson in death.<BR><BR>
*
* I have placed a reward in your pack.<BR><BR>
*
* The second trial will test your courage. You only have to follow
* the yellow path to see what awaits you.
*/
return 1063046;
}
}
}
private bool m_CursedSoul;
public SecondTrialIntroConversation( bool cursedSoul )
{
m_CursedSoul = cursedSoul;
}
public SecondTrialIntroConversation()
{
}
public override void OnRead()
{
System.AddObjective( new SecondTrialIntroObjective() );
}
public override void ChildDeserialize( GenericReader reader )
{
int version = reader.ReadEncodedInt();
m_CursedSoul = reader.ReadBool();
}
public override void ChildSerialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (bool) m_CursedSoul );
}
}
public class SecondTrialAttackConversation : QuestConversation
{
public override object Message => 1063057;
public SecondTrialAttackConversation()
{
}
public override void OnRead()
{
System.AddObjective( new SecondTrialAttackObjective() );
}
}
public class ThirdTrialIntroConversation : QuestConversation
{
public override object Message
{
get
{
if ( m_Dragon )
{
/* You faced the dragon knowing it would be your certain death.
* That is the courage of a Samurai. <BR><BR>
*
* Your spirit speaks as a Samurai already. <BR><BR>
*
* In these lands, death is not forever. The shrines can make you whole
* again as can a helpful mage or healer. <BR><BR>
*
* Seek them out when you have been mortally wounded. <BR><BR>
*
* The next trial will test your benevolence. You only have to walk the blue path.
*/
return 1063060;
}
else
{
/* Fear remains in your eyes but you have learned that not all is
* what it appears to be. <BR><BR>
*
* You must have known the dragon would slay you instantly.
* You elected the weaker opponent though the imp did not come
* here to destroy. You have much to learn. <BR><BR>
*
* In these lands, death is not forever. The shrines can make you whole
* again as can a helpful mage or healer. <BR><BR>
*
* Seek them out when you have been mortally wounded. <BR><BR>
*
* The next trial will test your benevolence. You only have to walk the blue path.
*/
return 1063059;
}
}
}
private bool m_Dragon;
public ThirdTrialIntroConversation( bool dragon )
{
m_Dragon = dragon;
}
public ThirdTrialIntroConversation()
{
}
public override void OnRead()
{
System.AddObjective( new ThirdTrialIntroObjective() );
}
public override void ChildDeserialize( GenericReader reader )
{
int version = reader.ReadEncodedInt();
m_Dragon = reader.ReadBool();
}
public override void ChildSerialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (bool) m_Dragon );
}
}
public class ThirdTrialKillConversation : QuestConversation
{
public override object Message => 1063062;
public ThirdTrialKillConversation()
{
}
public override void OnRead()
{
System.AddObjective( new ThirdTrialKillObjective() );
}
}
public class FourthTrialIntroConversation : QuestConversation
{
public override object Message => 1063065;
public FourthTrialIntroConversation()
{
}
public override void OnRead()
{
System.AddObjective( new FourthTrialIntroObjective() );
}
}
public class FourthTrialCatsConversation : QuestConversation
{
public override object Message => 1063067;
public FourthTrialCatsConversation()
{
}
public override void OnRead()
{
System.AddObjective( new FourthTrialCatsObjective() );
}
}
public class FifthTrialIntroConversation : QuestConversation
{
public override object Message
{
get
{
if ( m_KilledCat )
{
/* Respect comes from allowing another to make their own decisions.
* By denying the gypsy her animals, you negate the respect she is due.
* Perhaps you will have learned something to use next time a similar
* situation arises. <BR><BR>
*
* And now you must prove yourself again. Please retrieve my katana
* from the treasure room and return it to me.
*/
return 1063071;
}
else
{
/* You showed respect by helping another out while allowing the gypsy
* what little dignity she has left. <BR><BR>
*
* Now she will be able to feed herself and gain enough energy to walk
* to her camp. <BR><BR>
*
* The cats are her family members<72> cursed by an evil mage. <BR><BR>
*
* Once she has enough strength to walk back to the camp, she will be
* able to undo the spell. <BR><BR>
*
* You have been rewarded for completing your trial. And now you must
* prove yourself again. <BR><BR>Please retrieve my katana from the
* treasure room and return it to me.
*/
return 1063070;
}
}
}
private bool m_KilledCat;
public FifthTrialIntroConversation( bool killedCat )
{
m_KilledCat = killedCat;
}
public FifthTrialIntroConversation()
{
}
public override void OnRead()
{
System.AddObjective( new FifthTrialIntroObjective() );
}
public override void ChildDeserialize( GenericReader reader )
{
int version = reader.ReadEncodedInt();
m_KilledCat = reader.ReadBool();
}
public override void ChildSerialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (bool) m_KilledCat );
}
}
public class FifthTrialReturnConversation : QuestConversation
{
public override object Message => 1063248;
public FifthTrialReturnConversation()
{
}
public override void OnRead()
{
System.AddObjective( new FifthTrialReturnObjective() );
}
}
public class LostSwordConversation : QuestConversation
{
public override object Message => 1063074;
public override bool Logged => false;
public LostSwordConversation()
{
}
}
public class SixthTrialIntroConversation : QuestConversation
{
public override object Message
{
get
{
if ( m_StolenTreasure )
{
/* I thank you for returning this sword. However, you should admonished
* for also taking treasure that was not asked for nor given back. <BR><BR>
*
* Think about your actions youngling. <BR><BR>
*
* Your training is nearly complete. Before you have your final trial,
* you should pay homage to Samurai who came before you. <BR><BR>
*
* Go into the Altar Room and light a candle for them.
* Afterwards, return to me.
*/
return 1063077;
}
else
{
/* Thank you for returning this sword to me and leaving the remaining
* treasure alone. <BR><BR>
*
* Your training is nearly complete. Before you have your final trial,
* you should pay homage to Samurai who came before you. <BR><BR>
*
* Go into the Altar Room and light a candle for them. Afterwards, return to me.
*/
return 1063076;
}
}
}
private bool m_StolenTreasure;
public SixthTrialIntroConversation( bool stolenTreasure )
{
m_StolenTreasure = stolenTreasure;
}
public SixthTrialIntroConversation()
{
}
public override void OnRead()
{
System.AddObjective( new SixthTrialIntroObjective() );
}
public override void ChildDeserialize( GenericReader reader )
{
int version = reader.ReadEncodedInt();
m_StolenTreasure = reader.ReadBool();
}
public override void ChildSerialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (bool) m_StolenTreasure );
}
}
public class SeventhTrialIntroConversation : QuestConversation
{
public override object Message => 1063079;
public SeventhTrialIntroConversation()
{
}
public override void OnRead()
{
System.AddObjective( new SeventhTrialIntroObjective() );
}
}
public class EndConversation : QuestConversation
{
public override object Message => 1063125;
public EndConversation()
{
}
public override void OnRead()
{
System.Complete();
}
}
}