ModernUO/Scripts/Engines/Quests/Haochi's Trials/Mobiles/InjuredWolf.cs
2018-09-14 08:41:38 -07:00

59 lines
1.3 KiB
C#

using Server.Mobiles;
namespace Server.Engines.Quests.Samurai
{
public class InjuredWolf : BaseCreature
{
public override string CorpseName => "an injured wolf corpse";
public override string DefaultName => "an injured wolf";
[Constructible]
public InjuredWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xE1;
BaseSoundID = 0xE5;
Hue = Utility.RandomAnimalHue();
SetStr( 10, 20 );
SetDex( 45, 65 );
SetInt( 10, 15 );
SetHits( 1 );
SetDamage( 1, 3 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetSkill( SkillName.MagicResist, 10.0 );
SetSkill( SkillName.Tactics, 0.0, 5.0 );
SetSkill( SkillName.Wrestling, 20.0, 30.0 );
}
public override int GetIdleSound()
{
return 0xE9;
}
public InjuredWolf( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}