59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
using Server.Mobiles;
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namespace Server.Engines.Quests.Samurai
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{
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public class InjuredWolf : BaseCreature
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{
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public override string CorpseName => "an injured wolf corpse";
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public override string DefaultName => "an injured wolf";
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[Constructible]
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public InjuredWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = 0xE1;
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BaseSoundID = 0xE5;
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Hue = Utility.RandomAnimalHue();
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SetStr( 10, 20 );
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SetDex( 45, 65 );
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SetInt( 10, 15 );
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SetHits( 1 );
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SetDamage( 1, 3 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetSkill( SkillName.MagicResist, 10.0 );
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SetSkill( SkillName.Tactics, 0.0, 5.0 );
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SetSkill( SkillName.Wrestling, 20.0, 30.0 );
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}
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public override int GetIdleSound()
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{
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return 0xE9;
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}
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public InjuredWolf( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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