ModernUO/Scripts/Items/Armor/Plate/WoodlandGorget.cs
2018-09-14 08:41:38 -07:00

49 lines
1.2 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x2B69, 0x3160 )]
public class WoodlandGorget : BaseArmor
{
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 45;
public override int OldStrReq => 45;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override Race RequiredRace => Race.Elf;
[Constructible]
public WoodlandGorget() : base( 0x2B69 )
{
}
public WoodlandGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
if ( version == 0 )
Weight = -1;
}
}
}