129 lines
2.8 KiB
C#
129 lines
2.8 KiB
C#
namespace Server.Items
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{
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public class NewAquariumBook : BlueBook
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{
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public static readonly BookContent Content = new BookContent
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(
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"Your New Aquarium", "Les Bilgewater",
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new BookPageInfo
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(
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"Welcome to the",
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"wonderful world",
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"of aquarium ownership.",
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"With a little time and",
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"skill your aquarium can",
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"become a work of art!"
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),
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new BookPageInfo
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(
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"Catching Fish:",
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"You will need to",
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"aquire a fishing net,",
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"and a number of fish",
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"bowls, from your local",
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"fisherman.",
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"To use the net,",
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"select it from your"
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),
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new BookPageInfo
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(
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"backpack, and cast it",
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"into shallow water.",
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"Then we wait.",
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" The fish will be so",
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"happy to be in your",
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"aquarium, they will",
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"jump right into your",
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"fish bowl when caught!"
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),
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new BookPageInfo
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(
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"Just take them home",
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"and pour them into",
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"your aquarium, and",
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"BING! You have a happy",
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"new addition to your",
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"collection!"
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),
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new BookPageInfo
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(
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"Caring for our",
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"Underwater Allies:",
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"",
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" Fish need clean",
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"water and food to",
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"survive.",
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" Our aquarium comes",
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"with a status monitoring"
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),
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new BookPageInfo
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(
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"aid. Must be Magic!",
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" Just look at the",
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"front of your aquarium",
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"(mouse over). See the",
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"helpful and friendly",
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"guide? It tells how much",
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"food and water is",
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"needed to maintain,"
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),
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new BookPageInfo
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(
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"and improve the quality",
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"of your tank.",
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" You dont want to",
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"overfeed your fish",
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"very often. In fact,",
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"you only want to feed",
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"them every other day.",
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"But, remember to keep"
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),
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new BookPageInfo
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(
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"the water strong and",
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"healthy, and add more",
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"on a regular basis",
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"to keep your aquarium",
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"a pretty, sparkely blue.",
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"",
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" Well, I hope you",
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"get as much enjoyment,"
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),
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new BookPageInfo
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(
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"collecting a beautiful",
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"array of our fine, finned,",
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"friends from the sea,",
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"as I do!",
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"",
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"Happy Fishing!"
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)
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);
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public override BookContent DefaultContent => Content;
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[Constructible]
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public NewAquariumBook() : base( false )
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{
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Hue = 0;
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}
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public NewAquariumBook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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