ModernUO/Scripts/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs
2018-09-14 08:41:38 -07:00

49 lines
1.1 KiB
C#

namespace Server.Items
{
public class CaptainJohnsHat : TricorneHat
{
public override int LabelNumber => 1094911; // Captain John's Hat [Replica]
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 7;
public override int BaseEnergyResistance => 23;
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
[Constructible]
public CaptainJohnsHat()
{
Hue = 0x455;
Attributes.BonusDex = 8;
Attributes.NightSight = 1;
Attributes.AttackChance = 15;
SkillBonuses.Skill_1_Name = SkillName.Swords;
SkillBonuses.Skill_1_Value = 20;
}
public CaptainJohnsHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}