ModernUO/Scripts/Items/Champion Artifacts/Shared/OblivionsNeedle.cs
2018-09-14 08:41:38 -07:00

41 lines
869 B
C#

namespace Server.Items
{
public class OblivionsNeedle : Dagger
{
public override int LabelNumber => 1094916; // Oblivion's Needle [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
[Constructible]
public OblivionsNeedle()
{
Attributes.BonusStam = 20;
Attributes.AttackChance = 20;
Attributes.DefendChance = -20;
Attributes.WeaponDamage = 40;
WeaponAttributes.HitLeechStam = 50;
}
public OblivionsNeedle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}