ModernUO/Scripts/Items/Champion Artifacts/Unique/Subdue.cs
2018-09-14 08:41:38 -07:00

44 lines
893 B
C#

namespace Server.Items
{
public class Subdue : Scythe
{
public override int LabelNumber => 1094930; // Subdue [Replica]
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;
[Constructible]
public Subdue()
{
Hue = 0x2cb;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
Attributes.AttackChance = 10;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Subdue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}