ModernUO/Scripts/Items/Minor Artifacts/BurglarsBandana.cs
2018-09-14 08:41:38 -07:00

55 lines
1.3 KiB
C#

namespace Server.Items
{
public class BurglarsBandana : Bandana
{
public override int LabelNumber => 1063473;
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 10;
public override int BaseEnergyResistance => 10;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public BurglarsBandana()
{
Hue = Utility.RandomBool() ? 0x58C : 0x10;
SkillBonuses.SetValues( 0, SkillName.Stealing, 10.0 );
SkillBonuses.SetValues( 1, SkillName.Stealth, 10.0 );
SkillBonuses.SetValues( 2, SkillName.Snooping, 10.0 );
Attributes.BonusDex = 5;
}
public BurglarsBandana( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 2 )
{
Resistances.Physical = 0;
Resistances.Fire = 0;
Resistances.Cold = 0;
Resistances.Poison = 0;
Resistances.Energy = 0;
}
}
}
}