ModernUO/Scripts/Items/Minor Artifacts/DreadPirateHat.cs
2018-09-14 08:41:38 -07:00

58 lines
1.2 KiB
C#

namespace Server.Items
{
public class DreadPirateHat : TricorneHat
{
public override int LabelNumber => 1063467;
public override int BaseColdResistance => 14;
public override int BasePoisonResistance => 10;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public DreadPirateHat()
{
Hue = 0x497;
SkillBonuses.SetValues( 0, Utility.RandomCombatSkill(), 10.0 );
Attributes.BonusDex = 8;
Attributes.AttackChance = 10;
Attributes.NightSight = 1;
}
public DreadPirateHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 3 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 3 )
{
Resistances.Cold = 0;
Resistances.Poison = 0;
}
if ( version < 1 )
{
Attributes.Luck = 0;
Attributes.AttackChance = 10;
Attributes.NightSight = 1;
SkillBonuses.SetValues( 0, Utility.RandomCombatSkill(), 10.0 );
SkillBonuses.SetBonus( 1, 0 );
}
}
}
}