40 lines
823 B
C#
40 lines
823 B
C#
namespace Server.Items
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{
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public class Bonesmasher : DiamondMace
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{
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public override int LabelNumber => 1075030; // Bonesmasher
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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[Constructible]
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public Bonesmasher()
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{
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ItemID = 0x2D30;
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Hue = 0x482;
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SkillBonuses.SetValues( 0, SkillName.Macing, 10.0 );
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WeaponAttributes.HitLeechMana = 40;
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WeaponAttributes.SelfRepair = 2;
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}
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public Bonesmasher( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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