ModernUO/Scripts/Items/Minor Artifacts/ML/Bonesmasher.cs
2018-09-14 08:41:38 -07:00

40 lines
823 B
C#

namespace Server.Items
{
public class Bonesmasher : DiamondMace
{
public override int LabelNumber => 1075030; // Bonesmasher
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public Bonesmasher()
{
ItemID = 0x2D30;
Hue = 0x482;
SkillBonuses.SetValues( 0, SkillName.Macing, 10.0 );
WeaponAttributes.HitLeechMana = 40;
WeaponAttributes.SelfRepair = 2;
}
public Bonesmasher( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}