43 lines
891 B
C#
43 lines
891 B
C#
namespace Server.Items
|
|
{
|
|
public class FleshRipper : AssassinSpike
|
|
{
|
|
public override int LabelNumber => 1075045; // Flesh Ripper
|
|
|
|
public override int InitMinHits => 255;
|
|
public override int InitMaxHits => 255;
|
|
|
|
[Constructible]
|
|
public FleshRipper()
|
|
{
|
|
Hue = 0x341;
|
|
|
|
SkillBonuses.SetValues( 0, SkillName.Anatomy, 10.0 );
|
|
|
|
Attributes.BonusStr = 5;
|
|
Attributes.AttackChance = 15;
|
|
Attributes.WeaponSpeed = 40;
|
|
|
|
WeaponAttributes.UseBestSkill = 1;
|
|
// TODO: Mage Slayer
|
|
}
|
|
|
|
public FleshRipper( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.WriteEncodedInt( 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
}
|
|
}
|
|
}
|