ModernUO/Scripts/Items/Minor Artifacts/ML/FleshRipper.cs
2018-09-14 08:41:38 -07:00

43 lines
891 B
C#

namespace Server.Items
{
public class FleshRipper : AssassinSpike
{
public override int LabelNumber => 1075045; // Flesh Ripper
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public FleshRipper()
{
Hue = 0x341;
SkillBonuses.SetValues( 0, SkillName.Anatomy, 10.0 );
Attributes.BonusStr = 5;
Attributes.AttackChance = 15;
Attributes.WeaponSpeed = 40;
WeaponAttributes.UseBestSkill = 1;
// TODO: Mage Slayer
}
public FleshRipper( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}