ModernUO/Scripts/Items/Minor Artifacts/ML/SoulSeeker.cs
2018-09-14 08:41:38 -07:00

47 lines
1.1 KiB
C#

namespace Server.Items
{
public class SoulSeeker : RadiantScimitar
{
public override int LabelNumber => 1075046; // Soul Seeker
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public SoulSeeker()
{
Hue = 0x38C;
WeaponAttributes.HitLeechStam = 40;
WeaponAttributes.HitLeechMana = 40;
WeaponAttributes.HitLeechHits = 40;
Attributes.WeaponSpeed = 60;
Slayer = SlayerName.Repond;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
cold = 100;
pois = fire = phys = nrgy = chaos = direct = 0;
}
public SoulSeeker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}