ModernUO/Scripts/Items/Minor Artifacts/ShieldOfInvulnerability.cs
2018-09-14 08:41:38 -07:00

50 lines
1.1 KiB
C#

namespace Server.Items
{
public class ShieldOfInvulnerability : OrderShield
{
public override int LabelNumber => 1070693;
public override int BasePhysicalResistance => 8;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public ShieldOfInvulnerability()
{
Hue = 0x4F2;
Attributes.SpellChanneling = 1;
Attributes.ReflectPhysical = 10;
Attributes.DefendChance = 15;
ArmorAttributes.LowerStatReq = 100;
}
public override bool Validate( Mobile m )
{
return true;
}
public ShieldOfInvulnerability( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}