125 lines
2.6 KiB
C#
125 lines
2.6 KiB
C#
using Server.Engines.Craft;
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namespace Server.Items
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{
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[FlippableAttribute( 0x13E4, 0x13E3 )]
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public class AncientSmithyHammer : BaseTool
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{
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private int m_Bonus;
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private SkillMod m_SkillMod;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Bonus
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{
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get => m_Bonus;
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set
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{
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m_Bonus = value;
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InvalidateProperties();
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if ( m_Bonus == 0 )
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{
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m_SkillMod?.Remove();
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m_SkillMod = null;
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}
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else if ( m_SkillMod == null && Parent is Mobile mobile )
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{
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m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus );
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mobile.AddSkillMod( m_SkillMod );
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}
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else if ( m_SkillMod != null )
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{
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m_SkillMod.Value = m_Bonus;
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}
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}
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}
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded( parent );
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if ( m_Bonus != 0 && parent is Mobile mobile )
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{
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m_SkillMod?.Remove();
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m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus );
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mobile.AddSkillMod( m_SkillMod );
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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base.OnRemoved( parent );
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m_SkillMod?.Remove();
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m_SkillMod = null;
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}
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public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
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public override int LabelNumber => 1045127; // ancient smithy hammer
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[Constructible]
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public AncientSmithyHammer( int bonus ) : this( bonus, 600 )
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{
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}
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[Constructible]
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public AncientSmithyHammer( int bonus, int uses ) : base( uses, 0x13E4 )
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{
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m_Bonus = bonus;
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Weight = 8.0;
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Layer = Layer.OneHanded;
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Hue = 0x482;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_Bonus != 0 )
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list.Add( 1060451, "#1042354\t{0}", m_Bonus.ToString() ); // ~1_skillname~ +~2_val~
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}
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public AncientSmithyHammer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_Bonus );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Bonus = reader.ReadInt();
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break;
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}
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}
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if ( m_Bonus != 0 && Parent is Mobile mobile )
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{
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m_SkillMod?.Remove();
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m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus );
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mobile.AddSkillMod( m_SkillMod );
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}
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if ( Hue == 0 )
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Hue = 0x482;
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}
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}
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}
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