ModernUO/Scripts/Items/Special/Gifts/SamuraiHelm.cs
2018-09-14 08:41:38 -07:00

49 lines
1.2 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x236C, 0x236D )]
public class SamuraiHelm : BaseArmor
{
public override int LabelNumber => 1062923; // Ancient Samurai Helm
public override int BasePhysicalResistance => 15;
public override int BaseFireResistance => 10;
public override int BaseColdResistance => 10;
public override int BasePoisonResistance => 15;
public override int BaseEnergyResistance => 10;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public SamuraiHelm() : base( 0x236C )
{
Weight = 5.0;
LootType = LootType.Blessed;
Attributes.DefendChance = 15;
ArmorAttributes.SelfRepair = 10;
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
}
public SamuraiHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}