49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
namespace Server.Items
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{
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[FlippableAttribute( 0x236C, 0x236D )]
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public class SamuraiHelm : BaseArmor
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{
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public override int LabelNumber => 1062923; // Ancient Samurai Helm
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public override int BasePhysicalResistance => 15;
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public override int BaseFireResistance => 10;
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public override int BaseColdResistance => 10;
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public override int BasePoisonResistance => 15;
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public override int BaseEnergyResistance => 10;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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[Constructible]
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public SamuraiHelm() : base( 0x236C )
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{
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Weight = 5.0;
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LootType = LootType.Blessed;
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Attributes.DefendChance = 15;
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ArmorAttributes.SelfRepair = 10;
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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}
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public SamuraiHelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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