ModernUO/Scripts/Items/Special/Rares/Containers/Bucket.cs
2018-09-14 12:56:58 -07:00

43 lines
831 B
C#

namespace Server.Items
{
class Bucket : BaseWaterContainer
{
public override int voidItem_ID => vItemID;
public override int fullItem_ID => fItemID;
public override int MaxQuantity => 25;
private static int vItemID = 0x14e0;
private static int fItemID = 0x2004;
[Constructible]
public Bucket()
: this( false )
{
}
[Constructible]
public Bucket( bool filled )
: base( ( filled ) ? fItemID : vItemID, filled )
{
}
public Bucket( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}