43 lines
831 B
C#
43 lines
831 B
C#
namespace Server.Items
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{
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class Bucket : BaseWaterContainer
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{
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public override int voidItem_ID => vItemID;
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public override int fullItem_ID => fItemID;
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public override int MaxQuantity => 25;
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private static int vItemID = 0x14e0;
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private static int fItemID = 0x2004;
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[Constructible]
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public Bucket()
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: this( false )
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{
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}
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[Constructible]
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public Bucket( bool filled )
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: base( ( filled ) ? fItemID : vItemID, filled )
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{
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}
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public Bucket( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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