ModernUO/Scripts/Items/Weapons/Artifacts/BoneCrusher.cs
2018-09-14 08:41:38 -07:00

45 lines
905 B
C#

namespace Server.Items
{
public class BoneCrusher : WarMace
{
public override int LabelNumber => 1061596; // Bone Crusher
public override int ArtifactRarity => 11;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public BoneCrusher()
{
ItemID = 0x1406;
Hue = 0x60C;
WeaponAttributes.HitLowerDefend = 50;
Attributes.BonusStr = 10;
Attributes.WeaponDamage = 75;
}
public BoneCrusher( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 0x604 )
Hue = 0x60C;
if ( ItemID == 0x1407 )
ItemID = 0x1406;
}
}
}