ModernUO/Scripts/Items/Weapons/Artifacts/Frostbringer.cs
2018-09-14 08:41:38 -07:00

44 lines
1,021 B
C#

namespace Server.Items
{
public class Frostbringer : Bow
{
public override int LabelNumber => 1061111; // Frostbringer
public override int ArtifactRarity => 11;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public Frostbringer()
{
Hue = 0x4F2;
WeaponAttributes.HitDispel = 50;
Attributes.RegenStam = 10;
Attributes.WeaponDamage = 50;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = fire = pois = nrgy = chaos = direct = 0;
cold = 100;
}
public Frostbringer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}