41 lines
942 B
C#
41 lines
942 B
C#
namespace Server.Items
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{
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public class PhantomStaff : WildStaff
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{
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public override int LabelNumber => 1072919; // Phantom Staff
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[Constructible]
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public PhantomStaff()
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{
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Hue = 0x1;
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Attributes.RegenHits = 2;
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Attributes.NightSight = 1;
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Attributes.WeaponSpeed = 20;
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Attributes.WeaponDamage = 60;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = fire = nrgy = chaos = direct = 0;
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cold = pois = 50;
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}
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public PhantomStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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