ModernUO/Scripts/Items/Weapons/ML Weapons/Artifacts/ShardTrasher.cs
2018-09-14 08:41:38 -07:00

37 lines
761 B
C#

namespace Server.Items
{
public class ShardThrasher : DiamondMace
{
public override int LabelNumber => 1072918; // Shard Thrasher
[Constructible]
public ShardThrasher()
{
Hue = 0x4F2;
WeaponAttributes.HitPhysicalArea = 30;
Attributes.BonusStam = 8;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 35;
Attributes.WeaponDamage = 40;
}
public ShardThrasher( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}