50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
namespace Server.Items
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{
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[FlippableAttribute( 0x2D21, 0x2D2D )]
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public class AssassinSpike : BaseKnife
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
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public override int AosStrengthReq => 15;
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public override int AosMinDamage => 10;
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public override int AosMaxDamage => 12;
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public override int AosSpeed => 50;
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public override float MlSpeed => 2.00f;
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public override int OldStrengthReq => 15;
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public override int OldMinDamage => 10;
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public override int OldMaxDamage => 12;
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public override int OldSpeed => 50;
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public override int DefMissSound => 0x239;
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public override SkillName DefSkill => SkillName.Fencing;
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public override int InitMinHits => 30; // TODO
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public override int InitMaxHits => 60; // TODO
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[Constructible]
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public AssassinSpike() : base( 0x2D21 )
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{
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Weight = 4.0;
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}
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public AssassinSpike( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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