ModernUO/Scripts/Items/Weapons/ML Weapons/AssassinSpike.cs
2018-09-14 08:41:38 -07:00

50 lines
1.3 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x2D21, 0x2D2D )]
public class AssassinSpike : BaseKnife
{
public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 50;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 50;
public override int DefMissSound => 0x239;
public override SkillName DefSkill => SkillName.Fencing;
public override int InitMinHits => 30; // TODO
public override int InitMaxHits => 60; // TODO
[Constructible]
public AssassinSpike() : base( 0x2D21 )
{
Weight = 4.0;
}
public AssassinSpike( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}