ModernUO/Scripts/Items/Weapons/ML Weapons/MagicalShortbow.cs
2018-09-14 08:41:38 -07:00

55 lines
1.4 KiB
C#

using System;
namespace Server.Items
{
[FlippableAttribute( 0x2D2B, 0x2D1F )]
public class MagicalShortbow : BaseRanged
{
public override int EffectID => 0xF42;
public override Type AmmoType => typeof( Arrow );
public override Item Ammo => new Arrow();
public override WeaponAbility PrimaryAbility => WeaponAbility.LightningArrow;
public override WeaponAbility SecondaryAbility => WeaponAbility.PsychicAttack;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 13;
public override int AosSpeed => 38;
public override float MlSpeed => 3.00f;
public override int OldStrengthReq => 45;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 13;
public override int OldSpeed => 38;
public override int DefMaxRange => 10;
public override int InitMinHits => 41;
public override int InitMaxHits => 90;
[Constructible]
public MagicalShortbow() : base( 0x2D2B )
{
Weight = 6.0;
}
public MagicalShortbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}