55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System;
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namespace Server.Items
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{
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[FlippableAttribute( 0x2D2B, 0x2D1F )]
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public class MagicalShortbow : BaseRanged
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{
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public override int EffectID => 0xF42;
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public override Type AmmoType => typeof( Arrow );
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public override Item Ammo => new Arrow();
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public override WeaponAbility PrimaryAbility => WeaponAbility.LightningArrow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.PsychicAttack;
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public override int AosStrengthReq => 45;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 13;
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public override int AosSpeed => 38;
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public override float MlSpeed => 3.00f;
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public override int OldStrengthReq => 45;
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public override int OldMinDamage => 9;
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public override int OldMaxDamage => 13;
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public override int OldSpeed => 38;
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public override int DefMaxRange => 10;
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public override int InitMinHits => 41;
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public override int InitMaxHits => 90;
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[Constructible]
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public MagicalShortbow() : base( 0x2D2B )
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{
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Weight = 6.0;
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}
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public MagicalShortbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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