ModernUO/Scripts/Items/Weapons/ML Weapons/RuneBlade.cs
2018-09-14 08:41:38 -07:00

51 lines
1.3 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x2D32, 0x2D26 )]
public class RuneBlade : BaseSword
{
public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;
public override int AosStrengthReq => 30;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 35;
public override float MlSpeed => 3.00f;
public override int OldStrengthReq => 30;
public override int OldMinDamage => 15;
public override int OldMaxDamage => 17;
public override int OldSpeed => 35;
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x239;
public override int InitMinHits => 30;
public override int InitMaxHits => 60;
[Constructible]
public RuneBlade() : base( 0x2D32 )
{
Weight = 7.0;
Layer = Layer.TwoHanded;
}
public RuneBlade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}