ModernUO/Scripts/Items/Weapons/Maces/WarHammer.cs
2018-09-14 08:41:38 -07:00

50 lines
1.3 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x1439, 0x1438 )]
public class WarHammer : BaseBashing
{
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
public override int AosStrengthReq => 95;
public override int AosMinDamage => 17;
public override int AosMaxDamage => 18;
public override int AosSpeed => 28;
public override float MlSpeed => 3.75f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 36;
public override int OldSpeed => 31;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
[Constructible]
public WarHammer() : base( 0x1439 )
{
Weight = 10.0;
Layer = Layer.TwoHanded;
}
public WarHammer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}