ModernUO/Scripts/Items/Weapons/PoleArms/Scythe.cs
2018-09-14 08:41:38 -07:00

54 lines
1.3 KiB
C#

using Server.Engines.Harvest;
namespace Server.Items
{
[FlippableAttribute( 0x26BA, 0x26C4 )]
public class Scythe : BasePoleArm
{
public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 18;
public override int AosSpeed => 32;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 45;
public override int OldMinDamage => 15;
public override int OldMaxDamage => 18;
public override int OldSpeed => 32;
public override int InitMinHits => 31;
public override int InitMaxHits => 100;
public override HarvestSystem HarvestSystem => null;
[Constructible]
public Scythe() : base( 0x26BA )
{
Weight = 5.0;
}
public Scythe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 15.0 )
Weight = 5.0;
}
}
}