ModernUO/Scripts/Items/Weapons/Ranged/Bow.cs
2018-09-14 08:41:38 -07:00

61 lines
1.5 KiB
C#

using System;
namespace Server.Items
{
[FlippableAttribute( 0x13B2, 0x13B1 )]
public class Bow : BaseRanged
{
public override int EffectID => 0xF42;
public override Type AmmoType => typeof( Arrow );
public override Item Ammo => new Arrow();
public override WeaponAbility PrimaryAbility => WeaponAbility.ParalyzingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 30;
public override int AosMinDamage => Core.ML ? 15 : 16;
public override int AosMaxDamage => Core.ML ? 19 : 18;
public override int AosSpeed => 25;
public override float MlSpeed => 4.25f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 41;
public override int OldSpeed => 20;
public override int DefMaxRange => 10;
public override int InitMinHits => 31;
public override int InitMaxHits => 60;
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
[Constructible]
public Bow() : base( 0x13B2 )
{
Weight = 6.0;
Layer = Layer.TwoHanded;
}
public Bow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 7.0 )
Weight = 6.0;
}
}
}