61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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namespace Server.Items
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{
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[FlippableAttribute( 0x13B2, 0x13B1 )]
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public class Bow : BaseRanged
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{
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public override int EffectID => 0xF42;
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public override Type AmmoType => typeof( Arrow );
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public override Item Ammo => new Arrow();
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public override WeaponAbility PrimaryAbility => WeaponAbility.ParalyzingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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public override int AosStrengthReq => 30;
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public override int AosMinDamage => Core.ML ? 15 : 16;
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public override int AosMaxDamage => Core.ML ? 19 : 18;
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public override int AosSpeed => 25;
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public override float MlSpeed => 4.25f;
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public override int OldStrengthReq => 20;
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public override int OldMinDamage => 9;
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public override int OldMaxDamage => 41;
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public override int OldSpeed => 20;
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public override int DefMaxRange => 10;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 60;
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public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
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[Constructible]
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public Bow() : base( 0x13B2 )
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{
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Weight = 6.0;
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Layer = Layer.TwoHanded;
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}
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public Bow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 7.0 )
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Weight = 6.0;
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}
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}
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}
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