57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System;
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namespace Server.Items
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{
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[FlippableAttribute( 0x26C2, 0x26CC )]
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public class CompositeBow : BaseRanged
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{
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public override int EffectID => 0xF42;
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public override Type AmmoType => typeof( Arrow );
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public override Item Ammo => new Arrow();
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public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MovingShot;
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public override int AosStrengthReq => 45;
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public override int AosMinDamage => Core.ML ? 13 : 15;
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public override int AosMaxDamage => 17;
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public override int AosSpeed => 25;
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public override float MlSpeed => 4.00f;
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public override int OldStrengthReq => 45;
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public override int OldMinDamage => 15;
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public override int OldMaxDamage => 17;
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public override int OldSpeed => 25;
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public override int DefMaxRange => 10;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 70;
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public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
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[Constructible]
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public CompositeBow() : base( 0x26C2 )
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{
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Weight = 5.0;
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}
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public CompositeBow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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