ModernUO/Scripts/Items/Weapons/Ranged/CompositeBow.cs
2018-09-14 08:41:38 -07:00

57 lines
1.5 KiB
C#

using System;
namespace Server.Items
{
[FlippableAttribute( 0x26C2, 0x26CC )]
public class CompositeBow : BaseRanged
{
public override int EffectID => 0xF42;
public override Type AmmoType => typeof( Arrow );
public override Item Ammo => new Arrow();
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
public override WeaponAbility SecondaryAbility => WeaponAbility.MovingShot;
public override int AosStrengthReq => 45;
public override int AosMinDamage => Core.ML ? 13 : 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 25;
public override float MlSpeed => 4.00f;
public override int OldStrengthReq => 45;
public override int OldMinDamage => 15;
public override int OldMaxDamage => 17;
public override int OldSpeed => 25;
public override int DefMaxRange => 10;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
[Constructible]
public CompositeBow() : base( 0x26C2 )
{
Weight = 5.0;
}
public CompositeBow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}