ModernUO/Scripts/Items/Weapons/Ranged/HeavyCrossbow.cs
2018-09-14 08:41:38 -07:00

56 lines
1.4 KiB
C#

using System;
namespace Server.Items
{
[FlippableAttribute( 0x13FD, 0x13FC )]
public class HeavyCrossbow : BaseRanged
{
public override int EffectID => 0x1BFE;
public override Type AmmoType => typeof( Bolt );
public override Item Ammo => new Bolt();
public override WeaponAbility PrimaryAbility => WeaponAbility.MovingShot;
public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount;
public override int AosStrengthReq => 80;
public override int AosMinDamage => Core.ML ? 20 : 19;
public override int AosMaxDamage => Core.ML ? 24 : 20;
public override int AosSpeed => 22;
public override float MlSpeed => 5.00f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 11;
public override int OldMaxDamage => 56;
public override int OldSpeed => 10;
public override int DefMaxRange => 8;
public override int InitMinHits => 31;
public override int InitMaxHits => 100;
[Constructible]
public HeavyCrossbow() : base( 0x13FD )
{
Weight = 9.0;
Layer = Layer.TwoHanded;
}
public HeavyCrossbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}