ModernUO/Scripts/Items/Weapons/Ranged/RepeatingCrossbow.cs
2018-09-14 08:41:38 -07:00

55 lines
1.4 KiB
C#

using System;
namespace Server.Items
{
[FlippableAttribute( 0x26C3, 0x26CD )]
public class RepeatingCrossbow : BaseRanged
{
public override int EffectID => 0x1BFE;
public override Type AmmoType => typeof( Bolt );
public override Item Ammo => new Bolt();
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.MovingShot;
public override int AosStrengthReq => 30;
public override int AosMinDamage => Core.ML ? 8 : 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 41;
public override float MlSpeed => 2.75f;
public override int OldStrengthReq => 30;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 41;
public override int DefMaxRange => 7;
public override int InitMinHits => 31;
public override int InitMaxHits => 80;
[Constructible]
public RepeatingCrossbow() : base( 0x26C3 )
{
Weight = 6.0;
}
public RepeatingCrossbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}