55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System;
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namespace Server.Items
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{
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[FlippableAttribute( 0x26C3, 0x26CD )]
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public class RepeatingCrossbow : BaseRanged
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{
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public override int EffectID => 0x1BFE;
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public override Type AmmoType => typeof( Bolt );
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public override Item Ammo => new Bolt();
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public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MovingShot;
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public override int AosStrengthReq => 30;
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public override int AosMinDamage => Core.ML ? 8 : 10;
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public override int AosMaxDamage => 12;
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public override int AosSpeed => 41;
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public override float MlSpeed => 2.75f;
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public override int OldStrengthReq => 30;
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public override int OldMinDamage => 10;
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public override int OldMaxDamage => 12;
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public override int OldSpeed => 41;
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public override int DefMaxRange => 7;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 80;
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[Constructible]
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public RepeatingCrossbow() : base( 0x26C3 )
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{
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Weight = 6.0;
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}
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public RepeatingCrossbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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